Results 1 to 10 of 10
  1. #1
    MSgt. Shooter Person
    Join Date
    May 2011
    Location
    Busan Korea Republic of
    Posts
    278

    Default 32bit UDK has bug in cooking.

    I posted before about cooking.

    Now I solved problem perfectly to cook with 64bit UDK.


    I guess, 32bit UDK cannot accept memories over than some value in my case about 3GB.

    BTW 64bit OS can allocate memories over than this value per process,

    but UDK denied that, and throw an exception about memory and stop.


    This progress is just my guess but sure UDK 32bit has some bugs in cooking.

    Thanks.
    Last edited by donggas90; 05-07-2012 at 10:18 PM.
    Intel Core i5 2500K 4.0GHz O.C
    16GB RAM
    GeForce 560Ti O.C
    ASUS P67 Chipset
    Windows 7 Ultimate K 64bit

  2. #2
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,502

    Default

    That's not a bug, that's a part of what 64bit vs 32bit does, 32bit programs and OSs cannot use more than 3.33GB of ram.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  3. #3
    MSgt. Shooter Person
    Join Date
    May 2011
    Location
    Busan Korea Republic of
    Posts
    278

    Default

    So then Epic need to notice about it any UDN document, some case UFE or Content Cooking.


    I waste several days to recognize about this.
    Intel Core i5 2500K 4.0GHz O.C
    16GB RAM
    GeForce 560Ti O.C
    ASUS P67 Chipset
    Windows 7 Ultimate K 64bit

  4. #4
    Prisoner 849
    Join Date
    Feb 2010
    Posts
    957

    Default

    I thought 32bit was 2GB limitation. And this is more of general knowledge than UDK specific and certainly is not a bug. You cannot open 2GB file in Photoshop 32bit either. Epic already specified 64bit OS and 8GB RAM as recommended spec for development.

    http://www.udk.com/readme.html

  5. #5
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,971
    Gamer IDs

    Gamertag: ambershee

    Default

    Epic shouldn't need to document things that are intrinsic limitsto your hardware, and should stick to documenting their software...

    Anyway, the limit is 2GB, but a 32bit application compiled with large address space flags may use 3GB in 32-bit operating systems and 4GB in 64-bit operating systems. 64-bit UDK has no real limitation, as it can use up to 8TB of address space.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  6. #6
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    249

    Default

    is this my problem then?

    http://forums.epicgames.com/threads/...-on-this-error!!!

    how do i check how much memory it is using up?
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress

  7. #7
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,971
    Gamer IDs

    Gamertag: ambershee

    Default

    Your issue is different, unfortunately. It might be an asset thing.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  8. #8
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,502

    Default

    Oh, I always thought it was 3.33GB, don't know where I got that from.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  9. #9
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    249

    Default

    thx, ambershee
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress

  10. #10

    Default

    32 bit OS has a 4 gig memory limit because it is 2 to the 32nd power
    2^(32) = 4,294,967,296 bytes
    4,294,967,296 / (1,024 x 1,024) = 4,096 MB = 4GB

    and of course 64 bit is to the 64th power

    2(64) = 18,446,744,073,709,551,616
    18,446,744,073,709,551,616 / (1,024 x 1,024) = 16EB (exabytes)


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.