Hi guys,
This is driving me crazy, I havent been able to get it to work for a few days.
Im using maya and my skeleton is binded to my mesh and everything looks fine. However when I export it to UDK it comes in as two pieces, the invisible skeleton that says it has 70 bones and the character that has only has 1 bone. So obviously no animation or anything works. Can someone PLEASE help me if they know what im doing wrong.
Thanks'
EDIT: Here is a picture showing how it came in two pieces if that helps any.
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