I don't know whether this belongs here or in the unrealscript section, but I'll guess here.
I want to make a mirror that is normally just that, a mirror. I'm deciding between using a camera to capture and renderto a texture, or using SceneCaptureReflectActor or something.
Anyway, the problem is that sometimes I don't want it to act as a mirror. I'm making a lovecraftian style game that tries to bombard you with paranoia. Sometimes when the player isn't looking directly at mirrors, I want the reflection of the player to do things different from what they're doing, have their eyes glow red, have them stare at the player through the mirror, etc. but when you look at the mirror it's normal.
The coding for the other stuff is something I'll figure out, but making a mirror that is sometimes a mirror and sometimes custom is something I'm just not sure how to do.
Does anyone have any ideas?



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