ok so i'v been expetimenting how indirect light color bleeding works with lightmass, but iv been getting really wierd results even at high resolutions..
here there is an example, as you see even at high res (the res is the black text on the walls) i still have issues with the quality of the shadowed parts of the room looking all grainy (you better look at the image in fullscreen to understand)...
the walls are only one simple plane with the ch2 of the uvs used for baking... i even tried with the normal indirect influence to 0 but with no results..
anyone have any idea?



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