Hi All,
Hopefully someone can help me out here...
I'm using the look at group function in matinee to have a skeletal mesh track a player position, it's set up so that the skeletal mesh starts tracking the player once contact has been made with a trigger volume, The problem is that once the player touches the trigger the skeletal mesh snaps to look at the player, I was wondering if there was away to have the skeletal mesh move more smoothly towards the player position rather than this horrible snapping motion :S
Help is much appreciated
Thanks
Mike



Reply With Quote

Bookmarks