Quick question, for those who have time.
I stopped making diffuse maps by hand, after realizing I didn't have to.
I started working with a tiling texture in Maya, exported my model into UDK, and it handled the texture coordinates for my model/UV Map.
Problem is, I need the actual diffuse map for a project I'm working on, but I don't want to make them by hand.
Is there any way to extract a material (that udk has made) into a diffuse map? (example below)
Again, I need the diffuse map but don't want to make it by hand in photoshop.




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Got it to work out easily with your directions.


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