Is it possible to have a projectile camera, like picture in picture?
When a projectile fires, I'd like to have a missile camera for it displayed in the lower right of the screen, sort of like picture in picture on tvs. Is this possible with UDK?
You would use SceneCaptureActors for this sort of thing.
i always seam to have trouble with using canvas.drawmaterial when rendering it on the hud, maybe it was since i wasnt using an instance of one or something...
Thanks, that's exactly what I needed.
Originally Posted by Solid Snake
Hey can you share how did you do that?