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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Location
    Ventrilo
    Posts
    158

    Default Kismet Mover - Character doesnt keep up

    So I created a very simple mover, which serves as an elevator for my character.

    The problem is, my character is clipping trough the mover as it moves.

    By hooking up "Pawn Attached" to "Play"
    and "Pawn Detached" to "Reverese",
    my platform will spasm all out, starting and reveresing constantly because my character is left behind for a fraction of a second (detached).

    Any advice?
    Last edited by HadHa; 05-06-2012 at 07:31 PM.

  2. #2
    Iron Guard
    Join Date
    Nov 2009
    Location
    CA
    Posts
    528

    Default

    Does the mover have collision set? -- I think you mean that the player is clipping through the mover as it moves.
    My website: http://www.dotvawxgames.com
    How I made my game: HERE

    What I am doing now: www.warmgungame.com

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Location
    Ventrilo
    Posts
    158

    Default

    Quote Originally Posted by Vawx View Post
    Does the mover have collision set? -- I think you mean that the player is clipping through the mover as it moves.
    Thanks for your quick response. Yes, this is exactly what I mean. I feel like it is way to much though, even at extremely slow mover-speeds.
    It is very easy to notice as our game is a sidescroller, which I am sure many people have created.

    Surely there must be a way to reduce lag between the mover and player.
    Last edited by HadHa; 05-06-2012 at 07:47 PM.

  4. #4
    Iron Guard
    Join Date
    Nov 2009
    Location
    CA
    Posts
    528

    Default

    I suppose you can try to set a delay from when the player activates the mover, until it moves. See if that helps.
    My website: http://www.dotvawxgames.com
    How I made my game: HERE

    What I am doing now: www.warmgungame.com


 

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