Kismet Mover - Character doesnt keep up
So I created a very simple mover, which serves as an elevator for my character.
The problem is, my character is clipping trough the mover as it moves.
By hooking up "Pawn Attached" to "Play"
and "Pawn Detached" to "Reverese",
my platform will spasm all out, starting and reveresing constantly because my character is left behind for a fraction of a second (detached).
Last edited by HadHa; 05-06-2012 at 07:31 PM.
Does the mover have collision set? -- I think you mean that the player is clipping through the mover as it moves.
Thanks for your quick response. Yes, this is exactly what I mean. I feel like it is way to much though, even at extremely slow mover-speeds.
Originally Posted by Vawx
It is very easy to notice as our game is a sidescroller, which I am sure many people have created.
Surely there must be a way to reduce lag between the mover and player.
Last edited by HadHa; 05-06-2012 at 07:47 PM.
I suppose you can try to set a delay from when the player activates the mover, until it moves. See if that helps.