I modeled watchtower so i need to texture it question is do i use single 2048x2048 texture and make diffuse or use multisub option there are some concrete parts metal and i figured out that i can use 3 difrent 512x512 and 256x256 textures that i also use on other static meshes.
So question is what is best workflow to texture model for UDK use single texture or use some smaller 512x512 and 256x256 textures.



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