I'm creating some rooms in maya for houses interiors, and I wanted to know which example is the best to use in UDK so I can get the best results with textures, lightning and shadows. Or just feel free to tell me if there is a better way to model interiors (in maya) that works and looks best with UDK.
Example "A" walls and pillars are separated meshes.
Example "B" all the walls and pillars are one single mesh.
Thanks in advance




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