This one is called Lambent. Vote "I would play this," if you're neutral, since it's a neutral statement.
Special Thanks to:NP473L, BlueDodger, sgtxmfenix, and LambentHammerburst for their ideas and contributions.
It runs a little like Beast, you have tiers of beasts you can use, starting from polyps, lambent wretches, and lambent drones(if anyone wants to add more let me know). I'll go into more detail in a bit.
Each wave starts out with COG and Locust ready to go into an all-out battle. We, the Lambent, shoot up from the ground from our stalks, and attack both sides indiscriminantly. The COG have fortifications. However, the Locust also have slightly more health than the COG, so choosing who to attack first will be a bit tricky in the later waves.
Special Thanks to BlueDodger for this idea:
Here's how the game will go. Each player will have a set of 15 "life-tokens," or a "life-count" of 15, at the start of the match. Each monster costs a specific life-count, and choosing one will deduct the tokens from your total. Per wave, you will obtain lives by killing enemies and destroying fortifications. Each enemy is worth 1 life-token, regardless of if they're large or small, and fortifications are worth 1/2 life-token. If you've done more than half damage to an enemy, you will receive 1/2 a token for doing the work(the person who kills them still receives the full point, you just get an extra)--hopefully this will alleviate anyone who wants to complain about "kill-stealing." The max amount of lives you can obtain at any time is 25 lives total. So let's say you play as Drudge 1.0, which is worth 6 lives each, and you have 15 lives. You would pick it, and your count would drop to 9. If you killed 6 enemies and 2 fortifications in that life, you would then have gained 7 lives, which would bring you to 16. However, if you chose a lambent wretch (worth 2 lives) when you had a life-count of 25, and you killed 3 enemies. Your life-count would not be 26, but instead 25. Note: any AI you "own," that kill an enemy will be counted towards your life-count, and won't be tracked to nothing.
However, you cannot simply achieve a 25 life-count within the first wave. Each tier you unlock lets you get 5 more life-tokens, except for Tier 4. (Tier 1:15, T2: 20, T3: 25, T4: 25). Also, as you unlock the next tier, your personal stalk grows bigger and pulsates a little creepier, signaling that you are able to use more ferocious freaks.
Let's move on to Tiers. There would be 4, similar to Beast, and you would unlock them by breaking down fortifications and killing enemies. Locust will be easier to strike down, given that they have no fortifications, but in later waves you'll have grinders and boomers to worry about, so plan accordingly.
Things to know:
- As a standard, let's say the average health rate is 100.
- Let's also say the speed of a standard human/drone is 100%, for the same reason.
- Aggro is based on how much you draw attention to yourself; any explosions will give more aggro to yourself, while "sneaky" kills won't draw as much attention. However, each character has its own Aggro start and attack.
- Group mobs and generators(polyps) are AI controlled, but they'll be near you in the case of playing as a polyp or former; and they'll be at least aiming for something else, such as fortifications in your way, or enemies that are too close to you for polyp generators, such as the drudge and gunker.
--Polyp--a group of 3 polyps, evenly spread across, they're suited for attacking single enemies and breaking down fortifications. Right trigger/B to attack, and X to auto-explode.
- Aggro: 10(start) 25-40(attack)
- Life-count: 1
- Health: 50
- Speed: 225%
- Weapons: Pincers(RT) and kamikaze explosion(B)
--Lambent Wretch--an explosive wretch, this guy is basically a walking time-bomb. Even if you end up dying while attacking an opponent, they're sure to take heavy damage, maybe even dying themselves in the gooey mess you've just left.
- Aggro: 20(start) 30-60(attack)
- Life-count: 2
- Health: 80
- Speed: 180%
- Weapons: Claws(RT), scream(X--when prompted) and death explosion
--Lambent Hunter(added thanks to LambentHammerburst): a Lambent Hunter who's only newly been introduced to its new life. Hasn't mutated to be able to explode as much, but upon death you will do a little damage from the gooey mess you leave behind(steaming immulsion hurts by the way). Looks like a glowing hunter, bandages and all. Small lambent-tentacles are occasionally poking out of the bandages, and the entire head pulsates occasionally, threatening to explode(think of a "prototype" lambent locust, immulsion testing out its "tech," so-to-speak).
- Aggro: 20(start) 40-60(attack)
- Life-count: 3
- Health: 70%
- Speed: 125%
- Weapons: Hammerburst (as that's what they use in the video). Iron Sights disabled but instead gives you the over the shoulder zoom Pistols give (to prevent complete sniping in which would make it too easy).
--Formers: Humans who have succumb to the Lambent infection, these brittle creatures always move in packs. You will spawn with 4 other(AI controlled) formers, who will stay near you and attack what you attack(imagine lemmings). You won't want to fight in the front lines with these guys, but they are great for knocking down fortifications, and if you can get an enemy to chase after you alone, you will easily be able to take them down.
- Aggro: 10(start) 30-40(attack)
- Life-count: 1
- Health: 50
- Speed: 200%
- Weapons: Fist of the North Star(RT or B)(I don't even know if this is a good Lambent, so I'm just goofing off until someone makes a legitimate addition to this xD)
--Drudge 1.0: A drudge is a devastating opponent for sure, and you get to control one! This one is one of the early mutations, so you won't have much to work with. A Mk 3 Hammerburst with no zoom(holding LT will show the reticle, but the camera will be the same). If you're about to die, pressing the B button will activate kamikaze mode, which enables you to charge in the direction you're facing(you'll be able to move a little to the left or right, but nothing too crazy, this ain't your regular turn-on-a-dime monster, after all) and explode with the X button or Right trigger(or until you hit a wall/enemy).
- Aggro: 70(start) 80-110(attack)
- Life-count: 6
- Health: 200
- Speed: 70%
- Weapons: Mk. 3 Hammerburst Immulsion rounds and kamikaze explosion(X when prompted)
--Lambent Drone--Equipped with a Mk 1 hammerburst (I want this to still be a sort of blitzkrieg strike, not a "stand-back-and-fire" gametype, after all), you rush enemies and try to get as close as possible. If you die(and explode) next to an enemy or two, you'll be sure to take at least one of them with you. Also, as a Tier 2 lambent, when you die, you leave an immulsion pool, damaging enemies that walk by.
- Aggro: 40(start) 50-80(attack)
- Life-count: 7
- Health: 150
- Speed: 110%
- Weapons: (Mk 1/2?)Hammerburst and death explosion
--Mature Polyp/Bloated polyp(added thanks to BlueDodger: This is what happens when a baby polyp gets kicked into a pool of Imulsion. Not only does it soak up all that explosive liquid, it mutates the already deadly pincers with the ability to burrow AND move under the ground past enemy defenses. Unable to dig under walls, only jump-able cover and fences are allowed to be burrowed through. With enough firepower to take down groups of CoG gears and Locust Drones alike, this Lambent creature has everyone on Sera watching their steps. Explosion simliar in size to the Tickers explosion with Big Explosions on. Can also insta-explode from burrowed like how the "digger piranha" explodes when it comes out of the ground.
- Aggro: 40(start/emerging) 50-70(attack) 0(burrowed)
- Life-count: 4
- Health: 80
- Speed: 200% (above ground) 50%(burrowed)
- Weapons: Pincers(RT), kamikaze explosion(B), burrow(X)(3 second cooldown upon resurfacing; still can be hurt by Hammer of Dawn and Mortar Strikes)
--Lambent Beast: While Jacinto was flooding, many beasts were still roaming around, their masters either riding and pushing them to move faster, or running completely on instinct. Immulsion mixed with the seawater, speeding up the mutation process. Rider and beast combined in a disgusting, centaur-like state. However, the head on top of the locust-part of the body is not its head, don't be fooled. This lambent beast is controlled by a single entity, meaning you don't have an AI firing off those Immulsion hammerburst rounds, those are you. Your claws are more or less mini torque bolts instead of nails, and although you can't fire them, and they're not very good against enemies unless you get close enough(which you probably won't want to do unless you find a wandering imbecile), they're great for destroying fortifications. You have gained a lot of "armor" under your face, though, so any explosions you create shouldn't harm you.
- Aggro: 55(start) 55-75(attack)
- Life-count- 6
- Health: 110
- Speed: 130%
- Weapons: Hammerburst Immulsion rounds(no 1st person zoom), explosive claws(B).
--Drudge 2.0: As a drudge, you start out the same, but you now have the ability to mutate, and after receiving some much-needed bullet massaging, , or turn into an even slower moving long-necked thingy(X). Either way, you spit fire and whatnot from your arms and face. After you explode, you're allowed to control the head for a few more seconds before that, explodes too. You could easily take two or maybe three guys out with your own explosion. You also get to shoot a few polyps out for support.
- Aggro: 90(start) +30(mutated) 80-140 (attack)
- Life-count: 12
- Health (pre-mutation): 200
- Health (mutation X): 160
- Speed (pre): 70%
- Speed (X): 40%
- Weapons (pre): Mk 3 Hammerburst immulsion rounds with no zoom capabilities
- Weapons (X): Fire/immulsion from your face and spouting out(RT), polyp generator(Auto)(3 max out at once;auto-ability), explosive head-snake after body is dead(3 seconds)
--Lambent Grenadier Elite: As a grenadier elite, you have attained enlightenment from being dropped as a baby into the immulsion, and you're more or less aware of your surroundings and what you can do. Your head might as well be torn off, but you've still got that stupid mug only your mom could be proud of. You can rip off body parts and plant them on the ground, or throw them at enemies, resulting in a sticky, gooey, acid-like mess(think of the explosion of an ink grenade with the fire-floor of a flame grenade). Your limbs will, of course, grow back in a short time, but you will also be able to be killed easier. You have your standard shotgun, but then again, why use only that when you have some perfectly good arms to throw around?
- Aggro: 80(start) 70-130(attack)
- Life-count: 8
- Health: 170
- Speed: 115%
- Weapons: Gnasher and toss-able gooey-explosive limbs(used just as if you were to choose frag grenades)
--Lambent Sire: This already mutated "evolution of humans" is now creepier than Great Aunt Sally getting a pedicure. Lambent tentacles slash out around its body, creating an area that no one wants to get into(Note: you may still be chainsawed). Your hunchback and arms pulsate regularly. You have a claw attack, and you can vomit immulsion. If you hit an enemy, they will start burning. Any immulsion that doesn't hit an enemy will become a pool of boiling immulsion on the floor(similar to flame-grenades, but you don't burn to death). If you're killed, you will explode, and anyone next to you will die if they're not a large enemy(assuming they all had 100% health when you died). This would have a cooldown, so be wary. Pace your attacks; you won't be the most notice-able of enemies when coming out, but your attacks will almost immediately draw attention to anyone in the vicinity.
- Aggro: 60(start) 60-200(attack)
- Life-count: 10
- Health: 180
- Speed: 110%
- Weapons: tentacle body(auto defense), "rawr" claw attack(RT), seasick vomiting(X)