View Poll Results: What do you think of this gametype?

Voters
110. You may not vote on this poll
  • I love you.

    41 37.27%
  • I like this idea, a little editing will make it better.

    28 25.45%
  • I would play this.

    33 30.00%
  • I wouldn't play this unless there were some major changes(state).

    2 1.82%
  • I wouldn't play this ever(state).

    6 5.45%
Page 1 of 5 123 ... LastLast
Results 1 to 40 of 164
  1. #1
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default Lambent Gametype for a Future Gears Title(need concept art!)

    This one is called Lambent. Vote "I would play this," if you're neutral, since it's a neutral statement.

    Special Thanks to:NP473L, BlueDodger, sgtxmfenix, and LambentHammerburst for their ideas and contributions.

    It runs a little like Beast, you have tiers of beasts you can use, starting from polyps, lambent wretches, and lambent drones(if anyone wants to add more let me know). I'll go into more detail in a bit.

    Each wave starts out with COG and Locust ready to go into an all-out battle. We, the Lambent, shoot up from the ground from our stalks, and attack both sides indiscriminantly. The COG have fortifications. However, the Locust also have slightly more health than the COG, so choosing who to attack first will be a bit tricky in the later waves.

    Special Thanks to BlueDodger for this idea:
    Here's how the game will go. Each player will have a set of 15 "life-tokens," or a "life-count" of 15, at the start of the match. Each monster costs a specific life-count, and choosing one will deduct the tokens from your total. Per wave, you will obtain lives by killing enemies and destroying fortifications. Each enemy is worth 1 life-token, regardless of if they're large or small, and fortifications are worth 1/2 life-token. If you've done more than half damage to an enemy, you will receive 1/2 a token for doing the work(the person who kills them still receives the full point, you just get an extra)--hopefully this will alleviate anyone who wants to complain about "kill-stealing." The max amount of lives you can obtain at any time is 25 lives total. So let's say you play as Drudge 1.0, which is worth 6 lives each, and you have 15 lives. You would pick it, and your count would drop to 9. If you killed 6 enemies and 2 fortifications in that life, you would then have gained 7 lives, which would bring you to 16. However, if you chose a lambent wretch (worth 2 lives) when you had a life-count of 25, and you killed 3 enemies. Your life-count would not be 26, but instead 25. Note: any AI you "own," that kill an enemy will be counted towards your life-count, and won't be tracked to nothing.

    However, you cannot simply achieve a 25 life-count within the first wave. Each tier you unlock lets you get 5 more life-tokens, except for Tier 4. (Tier 1:15, T2: 20, T3: 25, T4: 25). Also, as you unlock the next tier, your personal stalk grows bigger and pulsates a little creepier, signaling that you are able to use more ferocious freaks.

    Let's move on to Tiers. There would be 4, similar to Beast, and you would unlock them by breaking down fortifications and killing enemies. Locust will be easier to strike down, given that they have no fortifications, but in later waves you'll have grinders and boomers to worry about, so plan accordingly.

    Things to know:
    1. As a standard, let's say the average health rate is 100.
    2. Let's also say the speed of a standard human/drone is 100%, for the same reason.
    3. Aggro is based on how much you draw attention to yourself; any explosions will give more aggro to yourself, while "sneaky" kills won't draw as much attention. However, each character has its own Aggro start and attack.
    4. Group mobs and generators(polyps) are AI controlled, but they'll be near you in the case of playing as a polyp or former; and they'll be at least aiming for something else, such as fortifications in your way, or enemies that are too close to you for polyp generators, such as the drudge and gunker.



    Tier 1:
    --Polyp--a group of 3 polyps, evenly spread across, they're suited for attacking single enemies and breaking down fortifications. Right trigger/B to attack, and X to auto-explode.
    • Aggro: 10(start) 25-40(attack)
    • Life-count: 1
    • Health: 50
    • Speed: 225%
    • Weapons: Pincers(RT) and kamikaze explosion(B)

    --Lambent Wretch--an explosive wretch, this guy is basically a walking time-bomb. Even if you end up dying while attacking an opponent, they're sure to take heavy damage, maybe even dying themselves in the gooey mess you've just left.
    • Aggro: 20(start) 30-60(attack)
    • Life-count: 2
    • Health: 80
    • Speed: 180%
    • Weapons: Claws(RT), scream(X--when prompted) and death explosion

    --Lambent Hunter(added thanks to LambentHammerburst): a Lambent Hunter who's only newly been introduced to its new life. Hasn't mutated to be able to explode as much, but upon death you will do a little damage from the gooey mess you leave behind(steaming immulsion hurts by the way). Looks like a glowing hunter, bandages and all. Small lambent-tentacles are occasionally poking out of the bandages, and the entire head pulsates occasionally, threatening to explode(think of a "prototype" lambent locust, immulsion testing out its "tech," so-to-speak).
    • Aggro: 20(start) 40-60(attack)
    • Life-count: 3
    • Health: 70%
    • Speed: 125%
    • Weapons: Hammerburst (as that's what they use in the video). Iron Sights disabled but instead gives you the over the shoulder zoom Pistols give (to prevent complete sniping in which would make it too easy).

    --Formers: Humans who have succumb to the Lambent infection, these brittle creatures always move in packs. You will spawn with 4 other(AI controlled) formers, who will stay near you and attack what you attack(imagine lemmings). You won't want to fight in the front lines with these guys, but they are great for knocking down fortifications, and if you can get an enemy to chase after you alone, you will easily be able to take them down.
    • Aggro: 10(start) 30-40(attack)
    • Life-count: 1
    • Health: 50
    • Speed: 200%
    • Weapons: Fist of the North Star(RT or B)(I don't even know if this is a good Lambent, so I'm just goofing off until someone makes a legitimate addition to this xD)


    Tier 2:
    --Drudge 1.0: A drudge is a devastating opponent for sure, and you get to control one! This one is one of the early mutations, so you won't have much to work with. A Mk 3 Hammerburst with no zoom(holding LT will show the reticle, but the camera will be the same). If you're about to die, pressing the B button will activate kamikaze mode, which enables you to charge in the direction you're facing(you'll be able to move a little to the left or right, but nothing too crazy, this ain't your regular turn-on-a-dime monster, after all) and explode with the X button or Right trigger(or until you hit a wall/enemy).
    • Aggro: 70(start) 80-110(attack)
    • Life-count: 6
    • Health: 200
    • Speed: 70%
    • Weapons: Mk. 3 Hammerburst Immulsion rounds and kamikaze explosion(X when prompted)

    --Lambent Drone--Equipped with a Mk 1 hammerburst (I want this to still be a sort of blitzkrieg strike, not a "stand-back-and-fire" gametype, after all), you rush enemies and try to get as close as possible. If you die(and explode) next to an enemy or two, you'll be sure to take at least one of them with you. Also, as a Tier 2 lambent, when you die, you leave an immulsion pool, damaging enemies that walk by.
    • Aggro: 40(start) 50-80(attack)
    • Life-count: 7
    • Health: 150
    • Speed: 110%
    • Weapons: (Mk 1/2?)Hammerburst and death explosion

    --Mature Polyp/Bloated polyp(added thanks to BlueDodger: This is what happens when a baby polyp gets kicked into a pool of Imulsion. Not only does it soak up all that explosive liquid, it mutates the already deadly pincers with the ability to burrow AND move under the ground past enemy defenses. Unable to dig under walls, only jump-able cover and fences are allowed to be burrowed through. With enough firepower to take down groups of CoG gears and Locust Drones alike, this Lambent creature has everyone on Sera watching their steps. Explosion simliar in size to the Tickers explosion with Big Explosions on. Can also insta-explode from burrowed like how the "digger piranha" explodes when it comes out of the ground.
    • Aggro: 40(start/emerging) 50-70(attack) 0(burrowed)
    • Life-count: 4
    • Health: 80
    • Speed: 200% (above ground) 50%(burrowed)
    • Weapons: Pincers(RT), kamikaze explosion(B), burrow(X)(3 second cooldown upon resurfacing; still can be hurt by Hammer of Dawn and Mortar Strikes)

    --Lambent Beast: While Jacinto was flooding, many beasts were still roaming around, their masters either riding and pushing them to move faster, or running completely on instinct. Immulsion mixed with the seawater, speeding up the mutation process. Rider and beast combined in a disgusting, centaur-like state. However, the head on top of the locust-part of the body is not its head, don't be fooled. This lambent beast is controlled by a single entity, meaning you don't have an AI firing off those Immulsion hammerburst rounds, those are you. Your claws are more or less mini torque bolts instead of nails, and although you can't fire them, and they're not very good against enemies unless you get close enough(which you probably won't want to do unless you find a wandering imbecile), they're great for destroying fortifications. You have gained a lot of "armor" under your face, though, so any explosions you create shouldn't harm you.
    • Aggro: 55(start) 55-75(attack)
    • Life-count- 6
    • Health: 110
    • Speed: 130%
    • Weapons: Hammerburst Immulsion rounds(no 1st person zoom), explosive claws(B).

    Tier 3:
    --Drudge 2.0: As a drudge, you start out the same, but you now have the ability to mutate, and after receiving some much-needed bullet massaging, , or turn into an even slower moving long-necked thingy(X). Either way, you spit fire and whatnot from your arms and face. After you explode, you're allowed to control the head for a few more seconds before that, explodes too. You could easily take two or maybe three guys out with your own explosion. You also get to shoot a few polyps out for support.
    • Aggro: 90(start) +30(mutated) 80-140 (attack)
    • Life-count: 12
    • Health (pre-mutation): 200
    • Health (mutation X): 160
    • Speed (pre): 70%
    • Speed (X): 40%
    • Weapons (pre): Mk 3 Hammerburst immulsion rounds with no zoom capabilities
    • Weapons (X): Fire/immulsion from your face and spouting out(RT), polyp generator(Auto)(3 max out at once;auto-ability), explosive head-snake after body is dead(3 seconds)

    --Lambent Grenadier Elite: As a grenadier elite, you have attained enlightenment from being dropped as a baby into the immulsion, and you're more or less aware of your surroundings and what you can do. Your head might as well be torn off, but you've still got that stupid mug only your mom could be proud of. You can rip off body parts and plant them on the ground, or throw them at enemies, resulting in a sticky, gooey, acid-like mess(think of the explosion of an ink grenade with the fire-floor of a flame grenade). Your limbs will, of course, grow back in a short time, but you will also be able to be killed easier. You have your standard shotgun, but then again, why use only that when you have some perfectly good arms to throw around?
    • Aggro: 80(start) 70-130(attack)
    • Life-count: 8
    • Health: 170
    • Speed: 115%
    • Weapons: Gnasher and toss-able gooey-explosive limbs(used just as if you were to choose frag grenades)

    --Lambent Sire: This already mutated "evolution of humans" is now creepier than Great Aunt Sally getting a pedicure. Lambent tentacles slash out around its body, creating an area that no one wants to get into(Note: you may still be chainsawed). Your hunchback and arms pulsate regularly. You have a claw attack, and you can vomit immulsion. If you hit an enemy, they will start burning. Any immulsion that doesn't hit an enemy will become a pool of boiling immulsion on the floor(similar to flame-grenades, but you don't burn to death). If you're killed, you will explode, and anyone next to you will die if they're not a large enemy(assuming they all had 100% health when you died). This would have a cooldown, so be wary. Pace your attacks; you won't be the most notice-able of enemies when coming out, but your attacks will almost immediately draw attention to anyone in the vicinity.
    • Aggro: 60(start) 60-200(attack)
    • Life-count: 10
    • Health: 180
    • Speed: 110%
    • Weapons: tentacle body(auto defense), "rawr" claw attack(RT), seasick vomiting(X)
    Last edited by Terra D Serph; 05-26-2012 at 03:58 AM. Reason: Valera pointed out the smallest typo. Thanks, I think.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  2. #2
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default "Page 2"

    Tier 4:
    --Drudge 3.0: Same way to start out, like the other two, but you mutate into the ultimate fire-spewing freak of nature(Y). Your arms and neck are super-deadly, and the enemy might as well turn lambent, because at this rate, they're not going to be anything. Headsnake lasts a little longer, because we all know in the R&D facilities of Lambency, they've made their deaths a bit more efficient.
    • Aggro: 100(start) +60(mutated) 80-180(attack)
    • Life-count: 11
    • Health (pre): 200
    • Health (Y): 200
    • Speed (pre): 70%
    • Speed (Y): 90%
    • Weapons (pre): Mk 3 Hammerburst with no zoom capabilities
    • Weapons (Y): Fire/immulsion from face and arms(RT), explosive head-snake after body is dead(5 seconds)

    --Gunker: Yeah, you're gonna take out a good amount of enemies with this bad boy. With a stretchable sword-arm that has a length twice of that of an active Scorcher, you'll be doing some major over-cover damage. Best hope your health holds out that long, though, as you'll be one of the bigger targets. Don't forget to toss one of those immulsion cannons every now and then(needs a cooldown so it's not so overused like in Horde/Campaign).
    • Aggro: 200(start) 200(attack)
    • Life-count: 14
    • Health: 350
    • Speed: 65%
    • Weapons: Extendo-arm(B)(hits over cover), immulsion cannon(RT), polyp generator(5 max out at once)

    --Lambent Berserker: The powerhouse of powerhouses, you're going to find that the price you pay is worth it. This will obviously have more weak points than a Lambent Berserker for balancing reasons, but you're still going to trash the competition.
    • Aggro: 250(start) +30(mutated) +40(mutated) 200(attack)
    • Life-count: 23
    • Health (stage 1): 250
    • Health (stage 2): 220
    • Health (stage 3): 190
    • Speed (all): 95%
    • Weapons (stage 1): Charge(speed 160%)(Hold A) and hulk-smash(RT or B)
    • Weapons (stage 2): Charge(speed 160%)(Hold A), hulk smash(RT or B), and leap smash(X when prompted)
    • Weapons (stage 3): Charge(speed 160%)(Hold A), hulk smash(RT or B), leap smash(X when prompted), and medium immulsion trail(auto while walking/charging)

    --Abomination(added thanks to BlueDodger): During Operation Hollow storm, the Locust piled up their dead along with dead CoG soldiers. When the Hollow flooded with sea water mixed with Imulsion, these giant piles of corpses were fused together into one of the most frightening sights imaginable. With body parts of humans, drones, and wretches visible, it's easy to figure out why this creature is called Abomination. Gumbo soup anyone? It's hard to tell where the "real head" is until it vomits its immulsion, which covers a pretty big area. Enemies that are hit in this are instantly melted, while those who are stupid enough to venture into the pool are slowly burned. The many arms spouting from its body hold multiple lancers, which you can fire(some fire in random directions, but the majority fire in a general area). Tearing into your stomach to pull out a wad of immulsion and tossing it into a crowd is always a viable option, as well.
    • Aggro: 100(start) 130-180(attack)
    • Life count: 11
    • Health: 180
    • Speed: 90%
    • Weapons: Immulsion launcher(chosen as if it were a frag grenade)(like the mutated Drudge arms), Inferno scream(X when prompted)(Drudge "throw-up" attack(B), plus Wretch scream stun), and multiple lancers(RT).



    Alright. Questions, comments, additions, modifications, concerns, balancing, etc? Write em all out and I'll get to them eventually(yes I do read every post, so don't think I won't read yours).
    Last edited by Terra D Serph; 05-26-2012 at 04:04 AM.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  3. #3
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default Submission Page

    My roster as of right now is completely done. I'll still accept character submissions, but don't expect anything changing unless you truly have some groundbreaking(haha) work. I'm now in dire need of concept art for Stalks, mutated beasts, original creatures, and so on. Do not post any more T4 or T1 characters. Seriously. I have enough of those

    NOTE-- If you have a submission for a lambent character, put it in a format like this(so I can easily copy/paste):
    Just copy/paste this so it's easier for you(and me).
    Tier: #
    --Name: Description
    Aggro: #(start) *+#(mutated) **#-#(attack)
    Life-count: #
    Health: #
    Speed: #%
    Weapons: weapon(s)
    If you have multiple submissions for a single tier, put it all underneath that tier. Just a little bit more organized that way, that's all.

    Note: Aggro is based on three things: coming out of the Lambent Stalk(start), mutating if/when it occurs(mutated)*, and attacks(attack)**.
    *If you have mutation lambent, post a secondary Aggro start count (mutated). Logic states that when something randomly shoots out of something else, you'll take notice of it. This secondary Aggro count is not a stand-alone count, but instead adds to your initial "spawn" Aggro, as well as whatever Aggro you've accumulated during your initial assault. Mutation Aggro only applies to those who mutate, and doesn't necessarily have to be a larger number.
    **Spawning will always come out with the same Aggro. Attack Aggro, unlike Spawning Aggro or Mutated Aggro, is based on the power of your attacks. That is why there is variation in Attack Aggro, because not every method of attacking with a creature will result in the same Aggro. Keep in mind that when you set Aggro counts.

    Examples are up in the first post, just remove the LIST bullets. I'll add those in if and when I add your post to the original.

    Putting this here for people who have ideas:

    Lambent:
    sgtxmfenix:
    Tier: 4
    Lambent Armoured Kantus *limit 1 per group*: The Lambent armored kantus is a formidable opponent, Capable to take down a whole group if used right, While playing as an Lambent armored kantus *lak for short, you are able to play as either, a medic towards lambent *heals a low 10% health*, and use a modified boltok pistol , or if your for the combat, you can mutate by pressing (Y) after your health falls below 15%. After mutation: After mutation you will no longer be able to heal other lambent, but with sacrifice comes great reward. As a Mutated Armored Kantus you lose speed, but your left arm becomes a long, *armored* tentacle. *The armour that the lak wears mutates to its arm and becomes a long armoured *knife* of sorts, Left arm is used just as the gunker's Cleaver tipped arm. Another thing that mutating adds is a powerful, fire scream that will cover an area of 15 sq feet, much like the incendiary grenades.
    Aggro: 140(start) 130-170(attack)
    Life count: 18
    Health(pre mutation): 125
    Health (mutated): 225
    Speed (pre): 70%
    Speed(mutated): 30%
    Weapons:Lambent Boltok pistol, Mutated Armored Tentacle, Fire scream.

    -- Mutated Gunker *LIMIT 1 PER TEAM*:This is no ordinary Gunker, This is one of the unstoppable monstrosities Dr. Adam Fenix mentioned if the lambent were to reach the peak of their life cycle. As a mutated gunker you will be able to really really **** the gears defenses, fortifications and gears themselves. As a Mutated gunker you will be able to mutate much like the drudge 3.0, Your legs will mutate together so you will be a stationary target, but with a massive health pool you shouldn't have to worry about taking on a few helpless gears, but as a stationary target beware of the silverback rockets and mortar fire. The long mutated cleaver arm will mutate further and be able to fire Imulsion blobs just as the drudges do. Along with that you have 3 mutated headsnakes sprouting from your back, to act as the beast rider on the bloodmount *AI controlled*, On top of all of that your mutated left arm will now be able to throw a much larger Chemical Imulsion Blast.
    Aggro: 200(unmutated start) +200(mutated) 175(attack)
    Life-count: 23
    Health: 500
    Speed (pre): 35% *
    Speed (mutated): 0%
    Weapons: 3 AI controlled headsnakes, Mutated left arm Imlusion mortar, Mutated right arm *acts like drudges mutated arms**
    Below is a Picture of concept I have done for what I believe a mutated gunker would look like, Please give feedback as I one day want to work for epic games.
    Attachment 8137

    Teir 4
    Lambent Mini-Corpser: A lambent Corpser has the same controls as the normal corpser in beast would normally have. After mutation 2 of the corpsers 8 legs mutate into spiked tentacles which stretch and act like 2 spiked whips. <---Above ground}} {Below ground ----> the 2 mutated tentacles allow you to crawl underneath the ground and attack from below while not being able to take damage *10 second cooldown*}
    Aggro: 120(start) 150 (mutated)
    Life-count: 12
    Health: 80 (start) (mutated)
    Speed: 50% (start) 150% (mutated0
    Weapons: Tentacle whip, Imulsion scream, attack from below*

    BlueDodger
    Tier 2:
    Lambent Butcher: A living tank with a 30 ft long arm with a cleaver attached to it
    Similiar to its artillery cousin the Gunker, the Lambent Butcher hasn't fully mutated and as such, does not have the Imulsion cannon the Gunker has.
    Aggro: 180(start) 200(attack)
    Life-count: 7
    Health: 300
    Speed: 65%
    Weapons: Extendo-arm(hits over cover)

    Lambent Mauler: The Maulers that were killed by the flooding of the Hollow were left in pristine condition for the Imulsion. Instead of a crazy cleaver arm, this type of Gunker has an enormous shield that has the ability to block anything smaller than an Lightmass Bomb, it can also smash enemies and fortifications to bits. The Lambent Mauler is the perfect siege unit, able to hide other Lambent creatures behind its hulking mass.
    Aggro: (start) 200 (attack) 200
    Life-count: 7
    Health: 300
    Speed: 65%
    Speed: (Shield engaged) 35%
    Weapons: Shield

    Tier 3:
    Theron Drudge: Bigger, more powerful, and twice as badass, the Theron Drudge is like a regular Drudge on armored steriods. The Torque bow has fully fused with the Lambent creature to the point that it doesn't fire Torque bow bolts at you, but pure Imulsion rods from itself, able to take down a Silverback in a few shots. Ignacious Carmine would be proud

    Aggro: 120(start) 180(attack)
    Life-count: 10
    Health: 250 (Theron armor)
    Speed: 70%
    Weapons: Torque bow-arm, Torque bow bladed arms

    Names/titles:
    Quote Originally Posted by NP473L
    If it's a Time Attack, how about naming it as such? I dunno what, but I'm just thinking that 'Beast' wasn't just called 'Locust', so an inventive name would be awesome. I'm thinking 'Virus' or 'Pandemic', but I'm sure someone else will have a better suggestion.


    NOTE: Regardless of your submission, whether it's added to the first/second post or not, I do edit them to better match the flow of the thread, as well as create a basis if I'm to actually implement them into the whole thread. I ask you don't get mad that I changed your monster's stats a little, as I did so only so that it wouldn't be overpowered or underpowered compared to the rest of the Tier(even if it's not added, balancing beforehand would create less complaining).
    Last edited by Terra D Serph; 11-20-2012 at 06:35 PM.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  4. #4
    Veteran
    Join Date
    Jan 2012
    Location
    In ur base killin ur d00dz
    Posts
    5,998
    Gamer IDs

    Gamertag: Doctor Pie 7056

    Default

    This idea is pretty sick!
    Last edited by Doctor Pie 7056; 05-06-2012 at 10:28 AM.
    I have a shotgun
    Quote Originally Posted by xTZAx View Post
    I was considering cancelling my pre-order until they finally confirmed that I can turn off gore and language.
    Yes, this is a fertile land we will rule over all this land, we will call it, this land. - Thumbs up if you get the reference

  5. #5
    Veteran
    Join Date
    Jan 2012
    Location
    In ur base killin ur d00dz
    Posts
    5,998
    Gamer IDs

    Gamertag: Doctor Pie 7056

    Default

    Could see some problems though but besides that your good
    Last edited by Doctor Pie 7056; 05-06-2012 at 10:29 AM.
    I have a shotgun
    Quote Originally Posted by xTZAx View Post
    I was considering cancelling my pre-order until they finally confirmed that I can turn off gore and language.
    Yes, this is a fertile land we will rule over all this land, we will call it, this land. - Thumbs up if you get the reference

  6. #6
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    New Zealand
    Posts
    352
    Gamer IDs

    Gamertag: MartyredMessiah

    Default

    Check the beast dlc thread this one seemed to come up allot and a few people posted ideas for it.

  7. #7
    Redeemer
    Join Date
    Aug 2011
    Location
    England
    Posts
    1,907
    Gamer IDs

    Gamertag: Digger ReZ

    Default

    I read it all and I think it's a cool idea that could be added into the game with an extra DLC pack along with some other locust characters.
    Whole grain works 60% of the time, every time.
    Lycan, EV0L0NE, NFI, Mr Gearhero, Onyx Guarrd, BlueDodger, Cher and Flak all gave me codes. They are legends!
    Liquid metal is not in Judgment. Cole is disappointed.

  8. #8
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by MartyredMessiah View Post
    Check the beast dlc thread this one seemed to come up allot and a few people posted ideas for it.
    I've read that before, but I don't think of this as a Beast mode, but more of a mutation of that. ...Kind of like the Lambent! Heeeey~ play on words, I love you.
    Quote Originally Posted by Digger ReZ View Post
    I read it all and I think it's a cool idea that could be added into the game with an extra DLC pack along with some other locust characters
    Thanks for the support. I'm not too sure, but I think I'd rather have this as a standing gametype all on its own. Not that I don't like Beast, but I think the setup I stated wouldn't work for it anyways. Plus the animations for stalks...yeah you'd have a pain trying to incorporate all that into a Beast program. I think it'd be best to just make a new Program. Say..for the "Xbox 720" when it comes out in 2-3 years?
    Last edited by Terra D Serph; 05-06-2012 at 02:44 AM.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  9. #9
    Redeemer
    Join Date
    Aug 2011
    Location
    England
    Posts
    1,907
    Gamer IDs

    Gamertag: Digger ReZ

    Default

    Quote Originally Posted by Nefiiria View Post
    Thanks for the support. I'm not too sure, but I think I'd rather have this as a standing gametype all on its own. Not that I don't like Beast, but I think the setup I stated wouldn't work for it anyways. Plus the animations for stalks...yeah you'd have a pain trying to incorporate all that into a Beast program. I think it'd be best to just make a new Program. Say..for the "Xbox 720" when it comes out in 2-3 years?
    For the locust characters I meant versus characters
    Whole grain works 60% of the time, every time.
    Lycan, EV0L0NE, NFI, Mr Gearhero, Onyx Guarrd, BlueDodger, Cher and Flak all gave me codes. They are legends!
    Liquid metal is not in Judgment. Cole is disappointed.

  10. #10
    Redeemer
    Join Date
    Aug 2010
    Location
    Hunting Raptor Man for my sleeves.
    Posts
    1,825
    Gamer IDs

    Gamertag: Sleeveless Man

    Default

    I like this idea a lot. Maybe it would actually attract a lot of players unlike Beast.
    Quote Originally Posted by Dominic Santiago View Post
    Look, a Scorcher. Ben would've liked this. That kid really loved fire.
    Support a new Locust, Bolter, for Gears 3 MP! Click Here!

  11. #11
    Seriously...
    Join Date
    Dec 2011
    Location
    221B Baker St.
    Posts
    13,296
    Gamer IDs

    Gamertag: Jim Tuna

    Default

    The only way I would play it is if there were medals tied to it. If not, no reason for me to play it.

  12. #12
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by Jim Tuna View Post
    The only way I would play it is if there were medals tied to it. If not, no reason for me to play it.
    This isn't an idea to implement into Gears 3. It's an idea to implement into a different Gears Project.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  13. #13
    Seriously...
    Join Date
    Dec 2011
    Location
    221B Baker St.
    Posts
    13,296
    Gamer IDs

    Gamertag: Jim Tuna

    Default

    Quote Originally Posted by Nefiiria View Post
    This isn't an idea to implement into Gears 3. It's an idea to implement into a different Gears Project.
    Like the next Gears game? Then yes, I would be for it.

  14. #14
    Seriously...
    Join Date
    Jan 2012
    Location
    North East England
    Posts
    15,019

    Default

    I would love a Lambent Beast mode which could incorporate new Lambent characters such as Lambent Boomers, Lambent Corpsers, Lambent Kantus etc. Many people who I've spoken too were dissapointed with the limited Lambent character roster in Gears 3

  15. #15
    Redeemer
    Join Date
    Aug 2011
    Location
    England
    Posts
    1,907
    Gamer IDs

    Gamertag: Digger ReZ

    Default

    Quote Originally Posted by Jim Tuna View Post
    Like the next Gears game? Then yes, I would be for it.
    There isn't going to be another gears of war game though...
    https://twitter.com/#!/therealcliffy...12260968681472
    Last edited by Digger ReZ; 05-06-2012 at 05:51 AM.
    Whole grain works 60% of the time, every time.
    Lycan, EV0L0NE, NFI, Mr Gearhero, Onyx Guarrd, BlueDodger, Cher and Flak all gave me codes. They are legends!
    Liquid metal is not in Judgment. Cole is disappointed.

  16. #16
    Seriously...
    Join Date
    Jan 2012
    Location
    North East England
    Posts
    15,019

    Default

    Quote Originally Posted by Digger ReZ View Post
    There isn't going to be another gears of war game though...
    https://twitter.com/#!/therealcliffy...12260968681472
    Seems sarcastic to me...

  17. #17
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    The Netherlands
    Posts
    271
    Gamer IDs

    Gamertag: Dr Crazy Cow

    Default

    Whit a lambent game type I thought you meant some sort of infection like game type from halo.
    (witch would be awesome)
    But this idea also sounds good, we only need more characters
    Thanks to *Fluffy* Gnasher for the 'hard to get' paintball skin
    Thanks to CaptainSlayer for Jungle Tai

  18. #18
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by Vanquisher. View Post
    Whit a lambent game type I thought you meant some sort of infection like game type from halo.
    (witch would be awesome)
    But this idea also sounds good, we only need more characters
    I actually had that idea in a thread I made about a year ago. You can look that up if you want, voice your opinion.

    I'll message you the link.
    Last edited by Terra D Serph; 05-06-2012 at 07:17 AM.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  19. #19
    Marrow Fiend
    Join Date
    Nov 2011
    Location
    Lestaaa
    Posts
    4,299
    Gamer IDs

    Gamertag: Maaaaaz

    Default

    Sounds good.
    I assume the way you fail is by running out of money to keep respawning?
    Few tweaks here and there could be good, but this gamemode does sound fun.
    Civilian Anya -Flame Grenadier
    Level 47/100
    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  20. #20
    Boomshot
    Join Date
    Aug 2011
    Location
    Aboard the space colony ARK thinking about Maria
    Posts
    2,163
    Gamer IDs

    Gamertag: x RigzZy x

    Default

    yes but do add the beserker but make it weaker but cost a lot more then it would be perfect
    Thank you Everyone for the codes! Characters of choice:Valera/Mechanic Baird/Grenadier Elite/Kantus, a Member of the old Guard
    Quote Originally Posted by GingerLightning View Post
    Instead of red vs blue cogs: shirts vs skins.
    To make all hitboxes the same: female characters only.
    Formerly known as Razor Murray.

  21. #21
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    464
    Gamer IDs

    Gamertag: Lord Hogg

    Default

    its just beast mode with lambent. not that much different. dont like beast mode so wont like this either

  22. #22
    Marrow Fiend
    Join Date
    Mar 2011
    Location
    UK
    Posts
    4,816
    Gamer IDs

    Gamertag: Distress Anchor

    Default

    This would be quite entertaining. I'm already imagining playing as a pack of formers/polyps or as a drudge.

    How possible it I do not know, but it certainly sounds enjoyable to me.

    If it's a Time Attack, how about naming it as such? I dunno what, but I'm just thinking that 'Beast' wasn't just called 'Locust', so an inventive name would be awesome. I'm thinking 'Virus' or 'Pandemic', but I'm sure someone else will have a better suggestion.

    But I'm nit-picking. Really nice idea, and I would support it. Obviously balancing tweaks will be brought forward to improve it, so I'll vote for the second option.

    Thanks to PopeAdrian37th for my Signed Comin-Con Poster, and thanks to Evanescence, III LYCAN III, Gnashes, Yosoypr, Parasidian, Big Water, PopeAdrian37th, rondeau04, x Gaara Inc x and Flak. The Doctor is a hero.
    Weapon Skin Thread @NP473L Distress Anchor Distress.eSports Armour Skin Thread

  23. #23
    Veteran
    Join Date
    Jan 2012
    Location
    Alicia Valera's memorial.. <3
    Posts
    7,552
    Gamer IDs

    Gamertag: OverPoweredSoap

    Default

    Love the idea Terra!

    Just a spelling error though. I think it was in the Former section you said "Liek" instead of Like.
    Quote Originally Posted by U wot m8 View Post
    No.Go make me a sandwich
    Quote Originally Posted by xXxIncisionxXx View Post
    No. But I am ordering dominos. Want some?

  24. #24
    Marrow Fiend
    Join Date
    Mar 2011
    Location
    UK
    Posts
    4,816
    Gamer IDs

    Gamertag: Distress Anchor

    Default

    Quote Originally Posted by ValeraPitiesDaFool View Post
    Love the idea Terra!

    Just a spelling error though. I think it was in the Former section you said "Liek" instead of Like.
    Is this another case of 'ValeraPitiesDaFool who makes typos'?
    Thanks to PopeAdrian37th for my Signed Comin-Con Poster, and thanks to Evanescence, III LYCAN III, Gnashes, Yosoypr, Parasidian, Big Water, PopeAdrian37th, rondeau04, x Gaara Inc x and Flak. The Doctor is a hero.
    Weapon Skin Thread @NP473L Distress Anchor Distress.eSports Armour Skin Thread

  25. #25
    Veteran
    Join Date
    Jan 2012
    Location
    In ur base killin ur d00dz
    Posts
    5,998
    Gamer IDs

    Gamertag: Doctor Pie 7056

    Default

    Would be cool if raam was in here
    I have a shotgun
    Quote Originally Posted by xTZAx View Post
    I was considering cancelling my pre-order until they finally confirmed that I can turn off gore and language.
    Yes, this is a fertile land we will rule over all this land, we will call it, this land. - Thumbs up if you get the reference

  26. #26
    Redeemer
    Join Date
    Aug 2010
    Location
    outside your bedroom door, planting a frag.
    Posts
    1,035
    Gamer IDs

    Gamertag: JAMX13

    Default

    If there were to be an update adding this they might as well put new locust available in standard beast mode
    skills for kills my man skills for kills

  27. #27
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Location
    Jacinto
    Posts
    36
    Gamer IDs

    Gamertag: v Gow x Theron

    Default

    Good idea, would be nice to play as Lambent! I'm not a massive Horde or Beast player but I wouldn't mind playing it once in a while.
    Dom: You hear that? What was that?
    Marcus: It's just the wind
    Dom: When's the last time the wind said "Hostiles" to you?

    \\★//

  28. #28
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by Doctor Pie 7056 View Post
    This idea is pretty sick!
    Could see some problems though but besides that your good
    Would be cool if raam was in here
    Thanks, and how would you implement a lambent RAAM? Glowing eyes and teeth?

    Quote Originally Posted by Sleeveless Man View Post
    I like this idea a lot. Maybe it would actually attract a lot of players unlike Beast.
    I actually like Beast. I'd play it more if I wasn't trying to re-obtain my Onyx Spotter medal.

    Quote Originally Posted by DaRkNeSs View Post
    I would love a Lambent Beast mode which could incorporate new Lambent characters such as Lambent Boomers, Lambent Corpsers, Lambent Kantus etc. Many people who I've spoken too were dissapointed with the limited Lambent character roster in Gears 3
    Glad you like it! Perhaps you could make some characters? Put it in the format and I'll add it to the second post. If I like it enough, I'll credit you in the first post after I add it.

    Quote Originally Posted by Maaaaaz View Post
    Sounds good.
    I assume the way you fail is by running out of money to keep respawning?
    Few tweaks here and there could be good, but this gamemode does sound fun.
    Hmm...I'm not sure. I don't want the emphasis to be on the timer, but still maintain that blitzkrieg feel. I think I might make it a respawn type. Such as "each player(stalk) starts out with 15 or so lives per wave, and if they run out, they're out for the wave. Idk what do you think? If enough people like it I might chage my original post.

    Quote Originally Posted by Razor Murray View Post
    yes but do add the beserker but make it weaker but cost a lot more then it would be perfect
    Yeah, I was going to make it, but it still just seems overpowered to the max. I mean, you have about 4 or 5 stages of death, each one becoming more deadlier by each wave.

    Quote Originally Posted by Lord Hogg View Post
    its just beast mode with lambent. not that much different. dont like beast mode so wont like this either
    I'm sorry you feel that way, but I believe that even though it has its similarities, it would play out much different.

    Quote Originally Posted by NP473L View Post
    This would be quite entertaining. I'm already imagining playing as a pack of formers/polyps or as a drudge.
    How possible it I do not know, but it certainly sounds enjoyable to me.
    If it's a Time Attack, how about naming it as such? I dunno what, but I'm just thinking that 'Beast' wasn't just called 'Locust', so an inventive name would be awesome. I'm thinking 'Virus' or 'Pandemic', but I'm sure someone else will have a better suggestion.
    But I'm nit-picking. Really nice idea, and I would support it. Obviously balancing tweaks will be brought forward to improve it, so I'll vote for the second option.
    Thanks! I like the name ideas, I'll add them to the second post.

    Quote Originally Posted by ValeraPitiesDaFool View Post
    Love the idea Terra!
    Just a spelling error though. I think it was in the Former section you said "Liek" instead of Like.
    And I just gave you credit in the "reason why I edited" line. You better be happy. xD

    Quote Originally Posted by JAMX13 View Post
    If there were to be an update adding this they might as well put new locust available in standard beast mode
    This isn't for Gears 3. It's for a new Gears of War game, if anything.
    Last edited by Terra D Serph; 05-06-2012 at 04:04 PM.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  29. #29
    Veteran

    Join Date
    Jun 2010
    Location
    Inside the EGFC Batcave, waiting...
    Posts
    7,587
    Gamer IDs

    Gamertag: FellBlueDodger

    Default

    How about this? (adding what you had with the Stalk spawns, where you start out with 15 "lives" each wave with some creatures that cost more "lives")


    Tier 1:

    Polyp (1), Former (1), Lambent wretch (2), Lambent Butcher* (4)

    Tier 2:

    Headsnake (3), Lambent Drone (4), Drudge (5)

    Tier 3:

    Lambent Grenadier (5), Mutated Drudge (6), Lambent Theron** (7)

    Tier 4:

    Gunker (12), Lambent Berserker (15)


    *Has Gunker Health but only has the Gunker Cleaver attack
    **Has Torque bow attached to arm like the HB is to the Drudge

    Units that are great against fortifications:

    Polyp (can jump over laser wires)
    Lambent Butcher
    Headsnake
    Mutated Drudge (arms good against COG, headsnake good against fortifications)
    Gunker
    Lambent Berserker


    With every kill or destroyed fortification you add 1 "life" to your stalk spawns for the next wave (max is 15)
    Last edited by BlueDodger; 05-06-2012 at 04:10 PM.
    Quote Originally Posted by UNDEAD MIKE 95 View Post
    Blue tastes the best IMO.
    You will wake up one day in the future to say to your loving wife "SKORGE was right". -SKORGE

  30. #30
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by BlueDodger View Post
    How about this? (adding what you had with the Stalk spawns, where you start out with 15 "lives" each wave with some creatures that cost more "lives")


    Tier 1:

    Polyp (1), Former (1), Lambent wretch (2), Lambent Butcher* (4)

    Tier 2:

    Headsnake (3), Lambent Drone (4), Drudge (5)

    Tier 3:

    Lambent Grenadier (5), Mutated Drudge (6), Lambent Theron** (7)

    Tier 4:

    Gunker (12), Lambent Berserker (15)


    *Has Gunker Health but only has the Gunker Cleaver attack
    **Has Torque bow attached to arm like the HB is to the Drudge

    Units that are great against fortifications:

    Polyp (can jump over laser wires)
    Lambent Butcher
    Headsnake
    Mutated Drudge (arms good against COG, headsnake good against fortifications)
    Gunker
    Lambent Berserker


    With every kill or destroyed fortification you add 1 "life" to your stalk spawns for the next wave (max is 15)
    That is a good idea. Did you read my "lives" response? Because if you didn't, that was pretty convenient for us to both come to a "15 lives" thing. If you did, then you type really fast. o__o

    Anyways, tell me if I'm wrong; the max amount of lives you can have in any wave is 15, then? That's probably the only thing I don't like. I think players should be rewarded for completing a wave without even needing the respawns, or doing so well that even if they lost a few lives, they still made it back to 15 plus a couple more. How about we bump that up to 25 lives? It leaves enough for two gunkers if someone was really good, and still only gives you enough for a berserker if you happen to completely fail with it.

    I'll post your idea on the second page and think about it. I really like the idea, but I might change it up to fit what I've already put up.
    Last edited by Terra D Serph; 05-06-2012 at 04:20 PM.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  31. #31
    Veteran

    Join Date
    Jun 2010
    Location
    Inside the EGFC Batcave, waiting...
    Posts
    7,587
    Gamer IDs

    Gamertag: FellBlueDodger

    Default

    Quote Originally Posted by Nefiiria View Post
    That is a good idea. Did you read my "lives" response? Because that was pretty convenient for us to both come to a "15 lives" thing.

    Anyways, tell me if I'm wrong; the max amount of lives you can have in any wave is 15, then? That's probably the only thing I don't like. I think players should be rewarded for completing a wave without even needing the respawns, or doing so well that even if they lost a few lives, they still made it back to 15 plus a couple more. How about we bump that up to 25 lives? It leaves enough for two gunkers if someone was really good, and still only gives you enough for a berserker if you happen to completely fail with it.

    I'll post your idea on the second page and think about it. I really like the idea, but I might change it up to fit what I've already put up.

    I think it is ok, becuase whoever is a Lambent Berserker would have to kill/destroy 15 units/fortifications to be able to be a LB again. If not, he could still be a Gunker and such. The lives a player has left over would carry over (just with a LB, you would have 0 lives left for that wave), but still has a max amount of lives equal to that of a LB.
    Quote Originally Posted by UNDEAD MIKE 95 View Post
    Blue tastes the best IMO.
    You will wake up one day in the future to say to your loving wife "SKORGE was right". -SKORGE

  32. #32
    Seriously...
    Join Date
    Dec 2011
    Location
    221B Baker St.
    Posts
    13,296
    Gamer IDs

    Gamertag: Jim Tuna

    Default

    Quote Originally Posted by Digger ReZ View Post
    There isn't going to be another gears of war game though...
    https://twitter.com/#!/therealcliffy...12260968681472
    Oh yeah b/c Epic doesn't like making money...

  33. #33
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by BlueDodger View Post
    I think it is ok, becuase whoever is a Lambent Berserker would have to kill/destroy 15 units/fortifications to be able to be a LB again. If not, he could still be a Gunker and such. The lives a player has left over would carry over (just with a LB, you would have 0 lives left for that wave), but still has a max amount of lives equal to that of a LB.
    Ah, I get you now. Trying to make a good compromise here...how about we make the Berserker take 20 "lives?" That way people would still have to kill/destroy 10 enemies/fortifications, you know? I like the idea as a whole, but capping the lives at 15 makes it seem a bit too elite. I'm not trying to promote a casual gametype, but I'm also not trying to make it the hardest thing in the world, you know?

    Quote Originally Posted by Jim Tuna View Post
    Oh yeah b/c Epic doesn't like making money...
    And here I was thinking they just did things for the lulz.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  34. #34
    Veteran

    Join Date
    Jun 2010
    Location
    Inside the EGFC Batcave, waiting...
    Posts
    7,587
    Gamer IDs

    Gamertag: FellBlueDodger

    Default

    Quote Originally Posted by Nefiiria View Post
    Ah, I get you now. Trying to make a good compromise here...how about we make the Berserker take 20 "lives?" That way people would still have to kill/destroy 10 enemies/fortifications, you know? I like the idea as a whole, but capping the lives at 15 makes it seem a bit too elite. I'm not trying to promote a casual gametype, but I'm also not trying to make it the hardest thing in the world, you know?
    So, do you want lives left over (For that wave) when you select a LB? Lets say we have 20 "lives" would you want it to be 15-19 lives or the full 20?

    What I'm saying is you only get more lives the more you kill/destroy with a max of 15 or 20 lives depending on how much the LB is (since it is extremely OP)

    Example: You have 15 lives for a wave, you select a Gunker (12 lives) and kill/destroy 10 units. The next wave you now have 13 lives. (10 earned lives + 3 lives left over). You select a Gunker again but now you kill/destroy 17 units. The next wave you would only get 15 lives though.
    Quote Originally Posted by UNDEAD MIKE 95 View Post
    Blue tastes the best IMO.
    You will wake up one day in the future to say to your loving wife "SKORGE was right". -SKORGE

  35. #35
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by BlueDodger View Post
    So, do you want lives left over (For that wave) when you select a LB? Lets say we have 20 "lives" would you want it to be 15-19 lives or the full 20?

    What I'm saying is you only get more lives the more you kill/destroy with a max of 15 or 20 lives depending on how much the LB is (since it is extremely OP)

    Example: You have 15 lives for a wave, you select a Gunker (12 lives) and kill/destroy 10 units. The next wave you now have 13 lives. (10 earned lives + 3 lives left over). You select a Gunker again but now you kill/destroy 17 units. The next wave you would only get 15 lives though.
    Yeah, I'm saying the max total you can get in all waves, regardless of how many enemies you kill, or fortifications you break, you'll only have 20-25. So let's say LB costs 15 lives, and you reached 23 lives from the last wave. You'd now have 8 lives after picking LB, and you'd have to kill another 7 to get another LB.

    Though now that I think about it, I don't think having LB at a 15 life cost is a good idea. It'd be too easy to get those points back, because, let's face it, regardless of how many weak points we add to this thing, it is going to destroy everything. I'd say put the total amount of lives you can get in all waves at 25, and make the lambent berserker take 20-25 of those lives to use. I would have to change the life cost of everything else, but I do want LB to be the hardest to obtain.

    I'm also thinking fortifications could/should probably only = 1/2 life, since we already have a bunch of locust and humans to fight, and that only increases as each wave progresses.
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  36. #36
    Veteran

    Join Date
    Jun 2010
    Location
    Inside the EGFC Batcave, waiting...
    Posts
    7,587
    Gamer IDs

    Gamertag: FellBlueDodger

    Default

    Quote Originally Posted by Nefiiria View Post
    Yeah, I'm saying the max total you can get in all waves, regardless of how many enemies you kill, or fortifications you break, you'll only have 20-25. So let's say LB costs 15 lives, and you reached 23 lives from the last wave. You'd now have 8 lives after picking LB, and you'd have to kill another 7 to get another LB.

    Though now that I think about it, I don't think having LB at a 15 life cost is a good idea. It'd be too easy to get those points back, because, let's face it, regardless of how many weak points we add to this thing, it is going to destroy everything. I'd say put the total amount of lives you can get in all waves at 25, and make the lambent berserker take 20-25 of those lives to use. I would have to change the life cost of everything else, but I do want LB to be the hardest to obtain.

    I'm also thinking fortifications could/should probably only = 1/2 life, since we already have a bunch of locust and humans to fight, and that only increases as each wave progresses.
    Hmm, sounds good enough.

    Another topic: But I don't want the Lambent fighting the COG, I want this "Beast" (Abomination?) to be Lambent vs Locust

    It would still work pretty well

    Locust Drones = Stranded
    Grenadier = CoG Gear
    Theron Elite = Onyx Guard
    RAAM = Prescott (final wave hero)

    Hero units:

    Cyclops (weak hero)
    Sniper (weak hero)
    Grenadier Elite (weak hero)
    Theron (average hero)
    Bloodmount (average hero)
    Kantus with healing power (average hero)
    Armored Kantus with healing power, dual boltoks (strong hero)
    Boomers (strong hero)
    Grinders (strong hero)
    Quote Originally Posted by UNDEAD MIKE 95 View Post
    Blue tastes the best IMO.
    You will wake up one day in the future to say to your loving wife "SKORGE was right". -SKORGE

  37. #37
    Banned
    Join Date
    Jul 2011
    Location
    Stark Industries
    Posts
    4,738
    Gamer IDs

    Gamertag: I Carmine COG I

    Default

    I really liked your idea.

  38. #38
    Banned
    Join Date
    Mar 2012
    Location
    Eneomaos Machine Tower
    Posts
    376
    Gamer IDs

    Gamertag: HiperionZ

    Default

    Sounds indeed like an awesome idea

    I would totally play something like this ^^

  39. #39
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by BlueDodger View Post
    Hmm, sounds good enough.

    Another topic: But I don't want the Lambent fighting the COG, I want this "Beast" (Abomination?) to be Lambent vs Locust

    It would still work pretty well

    Locust Drones = Stranded
    Grenadier = CoG Gear
    Theron Elite = Onyx Guard
    RAAM = Prescott (final wave hero)

    Hero units:

    Cyclops (weak hero)
    Sniper (weak hero)
    Grenadier Elite (weak hero)
    Theron (average hero)
    Bloodmount (average hero)
    Kantus with healing power (average hero)
    Armored Kantus with healing power, dual boltoks (strong hero)
    Boomers (strong hero)
    Grinders (strong hero)
    Oh I was thinking it'd be Lambent vs Locust and/vs COG. COG and Locust would start fighting you, but then the fighting will start focusing towards you as numbers get smaller and smaller. I'm also thinking of making an aggro number, just to make it increasingly difficult as you kill more enemies. If you start killing more than your teammate, then you(are probably) better than them, therefore this "difficulty" is too easy for you. It'll make it a bit harder for those who are doing well, which only forces you to improve or die, ya know?
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%

  40. #40
    Veteran
    Join Date
    May 2011
    Location
    The deepest part of the Mariana Trench
    Posts
    5,995
    Gamer IDs

    Gamertag: Terra D Serph PSN ID: Terra_D_Serph

    Default

    Quote Originally Posted by CARMINE COG View Post
    I really liked your idea.
    Quote Originally Posted by HiperionZ View Post
    Sounds indeed like an awesome idea

    I would totally play something like this ^^
    Thanks for the support, guys!
    According to Al:
    Quote Originally Posted by DJ CARNIV AL View Post
    [Terra] types like a girl.
    I agree. 200%


 
Page 1 of 5 123 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •