I'm having a hard time trying to wrap my head around how the animation system works in Unreal Engine 3. I understand that you create "AnimTrees" and assign them to classes. These trees decide which animations are played and how they're morphed etc. I've been looking through the UnrealScript source like crazy, but it seems like everything but weapon animations are handled automagically by the engine using these AnimTrees.
So.. If I want create a new custom animation and play it for a new situation - let's say a melee-animation when pressing a button - how exactly would I do that? The animation should play in first person view and for the pawn others are seeing. Obviously since there is no melee in Unreal, there's no node in the AnimTree editor for "melee pressed" or whatever. Isn't there a way to play and blend animations in UnrealScript?



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