How to automatically generate Tag for Pleaceble object
for example I extend Note class and want generate tag in every new Instace of my object
I just was setting waypoints and uncomfortable each time to change the tag
The tag is responsible for the sequence of waypoints
Code:class AbRaceWaypoint extends Note; DefaultProperties { Begin Object Name=Sprite Sprite=Texture2D'EditorResources.Flag1' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Notes" End Object Components.Add(Sprite) }



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