hey i used the human body mesh from mudbox and exported it into maya i then sculpted it in maya... it isnt smooth but when i press the smooth look it goes smooth but when i import it into udk it goes back to unsmooth... for me to keep it smooth i have to convert smooth preview look to polygons... only thing is it then goes up to like 200,000 polygons??? is there a better way to not having to convert it to polygons but keep it being smooth with low polys??



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