Basically i need this mesh to "Breathe" like so,
Now, i can animate it, but i have not got a clue how to setup the bones, i have tried for abotu 2 hours, but all i ended up with was 4 seperate bones skinned to the mesh, which just ****ed it up in the UDK.
I think i need a cross shaped system with a root in the middle, i have looked around extensively but it's all about the biped generally...
You'd really be helping a commercial release game here fellas
Thanks in advance!






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