I've done some searching and found various answers that don't seem to solve what I want to do.
Basically, I'm going to have two separate .udk files, one with an outdoor environment and a large building. I want the player to go to the door of the building and, after using a trigger, load the second map which will be the interior.
Now I've heard many people say use a console command "open mapnanehere". It works, but I've heard this is not the ideal method. Also, it shows a default UDK loading screen.
I've also heard people just say "use level streaming" but I want a loading screen to appear and then the player should spawn at a new player start location. Each level will also have completely different lighting environments and all that fun stuff.
I've looked at the prepare/commit map change nodes in kismet but they don't seem to do anything when I try to use them.
Which would be the ideal method and, of the console command one is the case, is there a way to designate my own loading screen to show without editing the scripts for other game modes?



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