Matinee error-Interpolating Physics
In a matinee sequence, i hava a robot skeletal mesh that jumps into the air, does an animation, then falls.It displays correctly in Matinee, but when triggering in game, the movement is ignored. Upon opening Matinee again, i was given an error telling me that the movement track might not work correctly because the skeletal mesh actor is not set to PHYS_Interpolating. how would i fix this? where would i go to set it to PHYS_Interpolating?
press f4 on the actor and type physics in the search at the top,
under movement, there will be phys_none, change that to interpolating
(its kind of like telling the engine that yes, it needs to move)