Hi everyone, I'm new to UDK and I'm new here. Hope I can be an active part of these forums from now on and pass on any info that I receive/work out
The reason I started working with UDK is because i recently joined a group of people looking to port an old game - and I was vaguely proficient at an older version of unreal editor. I am currently attempting to convert the old maps into UDK, by exporting the map as a .t3d file and importing, however i am encountering a very annoying problem. Invisible walls appear in several places throughout my level. I initially was completely flummoxed by this until I realised that I had stupidly forgotten to take out zone portals before exporting my brush. This appeared to have the desired effect apart from in one region of my map.
I can see nothing that would cause such an error. I have created a large brush over the affected area and intersected to see if there was anything invisible holding me back, but nothing seems to come up. I have even subtracted the geometry entirely and made my own flight of stairs to no avail - I am constantly blacked when I try to walk around the map at this specific point.
Does anyone have any idea what this might be?
Would it help if I attached a copy of my map?
Thanks in advance,
Owen.




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