what are some free modeling programs?which one is the best one to use for UDK?
i have blender is that a good one?
what are some free modeling programs?which one is the best one to use for UDK?
i have blender is that a good one?
need Brisk,Neon,Team Metal,Anya,Young Dom,Alex Brand
Thanks to Chellz for the Jungle Tai!!!!
Use Blender
Softimage Mod Tools - free version of Softimage XSI
Free for Noncommercial Game Creation and Modding
Export to Other Engines, FBX, COLLADA
http://usa.autodesk.com/adsk/servlet...&siteID=123112
Sculptris is a great free sculpt tool to create detail for your model.
http://www.pixologic.com/sculptris
http://forums.epicgames.com/threads/...free+modelling
http://forums.epicgames.com/threads/...free+modelling
http://forums.epicgames.com/threads/...free+modelling
http://forums.epicgames.com/threads/...free+modelling
http://forums.epicgames.com/threads/...free+modelling
http://forums.epicgames.com/threads/...free+modelling
http://forums.epicgames.com/threads/...free+modelling
http://forums.epicgames.com/threads/...free+modelling
and most importantly...
http://www.google.com
Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid
Wings3D is popular among low poly people it seems. It seems kinda clumsy but also really powerful.
silo is dirt cheap, super intuitive, and very straight forward.
Also, you can get 3DS Max for free, sign up as a student at Autodesk Students.
Make Something Unreal Live 2012 Winner
Environmental Artist @CommandoKiwi
Although it can't be used for commercial projects, since it's an educational license
Seconding sculptris and blender. I'd personally model everything in sculptris, send it to blender, retopo, and import into udk. For simple inorganic shapes, blender could also be used well by itself.
I haven't used blender seriously for a while, but it in some ways seems to have features not available from the big guys - and it will easily do more then simple inorganic shapes.
Also, Sculptris is the best freebie ever - it is instant joy.
useful tool: pencil and paper
WIP http://forums.epicgames.com/showthre...7#post28591147
Stock answer for "idea guys":
http://www.youtube.com/watch?v=Q1wPOtILgV4
fun with recruitment:
http://www.youtube.com/watch?v=CNtR3Quswag
moddb:http://www.moddb.com/members/psychotropicdog
thx never heard of Sculptris b4, looks awesome!
albert einstein
imagination is more important than knowledge,
thou i believe without knowledge, imagination is limited.
http://damnedge.blogspot.com/
some screenshots of my game in progress
Yeah it's a shame Pixologic ended the development process of it by buying it from the developer. -,.- Otherwise I would use it regularly but since it will most likely be stuck in Alpha6 forever it wouldn't be wise to get too dependant on it. It could've become the perfect alternative to Mudbox/ZBrush.
I was looking at sculptris last night when i noticed this thread. How good is it for low poly models, looking through the gallery it shows alot of high poly models with perfect curves etc. Does it degrade the poly count easy enough or is this a complication system where we make high poly and manually go through stretching panels etc
Theres also K-3d
http://www.k-3d.org/downloads
Also I would say to use gmax, which is a free version of 3ds max. Bit older but can handle most of it and its almost like 3ds max. Sculptris for high poly and sculpting, gimp for texture painting, and xnormal for baking textures and normals.
Even for unwrapping theres a whole collection of software.
link for gmax
http://www.turbosquid.com/gmax
After that gotta find file converters to properly export the files but I think you can find solutions at the turbosquid community forum.
Last edited by FraktalZero; 05-20-2012 at 01:29 PM.
useful tool: pencil and paper
WIP http://forums.epicgames.com/showthre...7#post28591147
Stock answer for "idea guys":
http://www.youtube.com/watch?v=Q1wPOtILgV4
fun with recruitment:
http://www.youtube.com/watch?v=CNtR3Quswag
moddb:http://www.moddb.com/members/psychotropicdog
I would say go with Blender. It now has some good sculpting tools to use and the external BProjection script allows you to paint directly color on to the model like ZBrush/Mudbox and make it a texture. Here is an example: Click me!
I believe that if more people tried Blender in game development, it would also rise rather fast as a competitor to Maya and 3ds Max.
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