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  1. #1

    Default Modding the Default Bot

    I have said this in my previous posts, buttttttt....... I am new to working in Unreal and trying to wrap my mind around certin concepts.

    I have 24 hours in which to figure this one out so any help is much appreciated. Can I change the default bot that you fight in Unreal/UDK? I have my level built and have managed to get most of the things working that I wanted to work (thanks to all that have answered my questions). Now I wanted to change the bot to a person possibly but all the tutorials I am coming across are about creating a custom character to be played in Unreal Tournament but nothing on being able to alter the bot.

    Again, any help, tutorials, direction are very much appreciated.

    Leslie

  2. #2
    Redeemer
    Join Date
    Jul 2011
    Location
    London, UK
    Posts
    1,749

    Default

    Since UTBot possess UTPawn you can modify the utpawnfamilyinfo_liandrimale, but like i said UTPawn will change mesh as UTBot is not a pawn it's a controller think of it as a ghost with no collision, So after you modify the skeletal mesh in UTFamilyInfo_LiandriMale
    UTPawn will change mesh so if you play a UTGame your mesh will match the one of the Bot of course this can be modified but i don't know how, because i am not working on this yet and haven't tried to figure out,

  3. #3
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,183

    Default

    if you watch my udk basics tutorials they show you how to do it, just make sure you set the team factions when you start the game
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  4. #4
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,588

    Default

    If you're talking about making it into a person rather than a robot--you'll have to model a person and rig it to the default skeleton and export it to UDK

  5. #5

    Default

    Quote Originally Posted by darthviper107 View Post
    If you're talking about making it into a person rather than a robot--you'll have to model a person and rig it to the default skeleton and export it to UDK
    Darth Viper - Yes, this is exactly what I meant. Guess it is time to start looking up tutorials on how to model and rig a person for UDK.

    GeoDav - I will be checking out your tutorials......I am all about learning.

    Thanks for the replies people.....I am sure some are looking at my posts and just shaking their heads but hey, we all gotta start somewhere and I am not afraid of looking stupid by asking the basic stuff.

  6. #6

    Default

    So there is no way to just change the skin or change the bot to being the CH_IronGuard_Male model? I guess its time to take the plunge and get all into modeling and animating a a custom character/skin.

  7. #7
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,183

    Default

    yes there is, create a new FamilyInfo file, copy the landri file and change the line
    Code:
    CharacterMesh=SkeletalMesh'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'
    to point to the IronGuard mesh, then just follow the tutorials
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons


 

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