How does one make a UDK Suicide Bomber?
As the title suggests, I'm wondering how to make a bot that will run up to the player and cause the player damage when inside a certain radius.
I already have been able to use Kismet to make a bot run to the player's position.
I already have been able to use Kismet make an interpActor act as a 'bomb' dealing damage and making a neat explosion.
So, how does one take the information of the 'bomb' and apply it to the bot.
Thank you in advance.
Have you tried using kismet to attach the bomb to the bots, and maybe attach a trigger to the player that will follow them around and set it to play the explosion whenever the bomb is inside of the trigger?
Actually, I figured it was probably just as simple as attaching a triggering system to either the player or the bots, I'm just not sure how to attach a trigger like that.
You could probably just create a dynamic trigger volume, attach it to the enemy (Kismet -> Actor -> Attach to actor) and trigger the explosion when the player touches the trigger volume. Then make the explosion destroy the enemy actor and spawn a couple of gibs or something.