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  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2007
    Posts
    297
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    Gamertag: Notorious Dem0n

    Default Can't attach trigger to mesh

    So for a about 2 hours I've been trying to attach a trigger to an interpactor but I get a message saying: 'some object assignments failed because of cross-package references.' So is there anyway I can fix this problem ??

  2. #2
    Palace Guard
    Join Date
    Jul 2008
    Posts
    3,560

    Default

    Yes you glorious fool!

    There's a very good chance the trigger is actually on a different streamed level, make sure both the interpactor and trigger volume are on the current level you want them to be.

    Also, i recommend using the dynamic trigger volume.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2007
    Posts
    297
    Gamer IDs

    Gamertag: Notorious Dem0n

    Default

    Thanks Jugg. One more thing totally unrelated. Is there anyway I can change the way the door interaction trigger is triggered through the E and Space bar to only the E button ?

  4. #4
    Palace Guard
    Join Date
    Jul 2008
    Posts
    3,560

    Default

    Well, you could try editactor name=button_0 in the log in generic browser to see the "None" tab, might be hiding there.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.


 

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