Skeletal Mesh Animation Problem
Having a little problem at the moment, I have got my skeletal mesh, animset, animtree and Actor Factory within Kismet all perfectly set up for my 'Idle' and 'Walk' animations, however, when I 'Play From Here' and my mesh spawns, only the 'Idle' animation plays, it does not blend into the walk animation. It works perfectly when moving the slider within Animtree on the 'UDKAniBlendByIdle' node.
Hoping this makes sense! Was just wondering if anybody could help me out, would be more than appreciated.