I always assumed using the "Open Mylevel" console command would be just fine for changing levels, but as my game is getting more and more complex, changing levels are getting more and more issues.
Post-process are carried over (despite setting it to not do it in the world properties), various events and triggers of mine that will only trigger once, won't trigger if the same level is played twice using this method so on and so forth.
So it would seem like the the "Open Mylevel" console command does not clean up and ready up for a fresh start, is there a better method?



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