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  1. #1
    MSgt. Shooter Person
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    Exclamation Can endless levels made in UDK?

    hi
    i am thinking if endless levels can be made with UDK. What I am thinking is to make a bike game with endless/repeating level... so that the points can be earned equal to how far the player can make it. just for E.g. iphone App- "Temple Run", "NinJump".

    i am talking about something like this....

    ninJump:
    http://www.youtube.com/watch?v=4Gi5rRqzZ3M

    Temple Run:
    http://www.youtube.com/watch?v=cJwkboCnzKE

    Thanks.

  2. #2
    MSgt. Shooter Person
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    Gamertag: shadix121

    Default

    The editable world has it's limits but you could create an "endless" world using a level streaming trick off the top of my head.

    So if the player hits checkpoint A, kismet would load up the same world to attach to the level and so on.

    Refer to the UDN page http://udn.epicgames.com/Three/LevelStreamingHome.html for more information on it's usage.

    Hope this helped.
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  3. #3

    Default

    The examples you linked aren't "endless levels", and streaming wouldn't be the best choice here.

    These types of games the player isn't actually moving through the level with matinee, the level is moving around the player.

    Effectively, one could animate a floor to pan through the level in a repeating pattern, such as a tank tread moves.

    There could be several different floors with obstacles, etc. randomly chose via kismet.

  4. #4
    Boomshot
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    You could animate the background moving down but keep it tileable and set it to loop so it snaps back into place. (or use a static background if you wish.) and have randomly generated obstacles, which would probably require some scripting and base the points the player earns on time rather than distance, or possibly have triggers pop up at certain intervals based on how fast you're animating everything and use those to calculate the distance. Just a few ideas off the top of my head.

  5. #5
    MSgt. Shooter Person
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    Default

    Thanks guys for your valuable suggestions .. i will look into everything u all said. I am doing some research about the Level streaming process of Unreal currently.
    If i find the perfect solution to this, i will post the whole process here.

    Thanks.

  6. #6
    MSgt. Shooter Person
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    hey guys i am lost some where..... i cant find a way to do this with level streaming.... any other suggestions....plz

  7. #7
    Veteran
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    Gamertag: ambershee

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    Move the environment around the player, that's the only way you're going to reasonably achieve this.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  8. #8
    MSgt. Shooter Person
    Join Date
    Feb 2008
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    Default

    You can use the UTPortals, but it wouldn't work too well. Unless you find a way to make it seamless.


 

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