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  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2011
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    Ireland
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    Gamertag: kamikazekore

    Default Timed Trigger sequence problem, please help!

    Hey guys, I've been trying to get a short sequence memory puzzle working on kismet, but all my attempts have failed otherwise.

    I've been using dynamic trigger volumes, roughly the sequence I tried out was this:

    sequence2.jpg

    As you can see I'm not sure how to make the trigger stay on for x amount of time, then turn off and go into the next trigger, then loop the sequence.

    I also want a particle effect to also turn on and off with the triggers, but that hasn't worked out either

    This is ideally how I want the sequence to go:


    The first trigger volume is touched.

    2nd trigger volume turns on, 1st Particles turn on, and does 1000 damage for 5 seconds
    3rd trigger volume turns on, 2nd particles turn on, 2nd trigger volume turns off 1st particles turn off, does 1000 damage for 5 seconds
    Sequence then loops.

    If you could help me out ASAP, this would be greatly appreciated. Thank you in advance.
    Attached Images Attached Images
    Last edited by Kore; 05-02-2012 at 06:28 PM.
    The DBS is the Doom shotgun reincarnated.

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  2. #2

    Default

    To begin with, I'd recommend using Dynamic Physics Volume instead. It actually has a "dmg per second" setting, which will keep going as long as the volume is enabled and will help you remove nodes from Kismet, since modify health will only trigger once.

    Secondly, if you right click the out connections on a kismet node, you can set a delay timer without having a delay node.

    I've made a quick screenshot here, I'm not sure that it does what you want it to but it might give you some ideas to work with.


 

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