Hi, thank you for checking out my problem. When i import my level from 3ds max 2012 it increases the triangle and verticie count by almost double.
1) is there any thing i can try to keep it at the original count?
2) also what about the current count is it too much? i know the answer will vary depending on skeletal meshes, bones and lighting and particles. But im trying to get a good opinion on should i even try and find a fix for the count the level is currently at? i would love to get it down to the original count, the uvw and textures are all fine inside udk. That was the only hint i have found so far on this topic...was bad uvw's.
http://img710.imageshack.us/img710/3817/maxzc.png
http://img850.imageshack.us/img850/3364/udk.png



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