Hi again!
Well, my problem is this: I modelled a low poly helmet in Cinema 4D, detailed it in ZBrush, exported it to .obj, imported the .obj into 3DSMax, set up the smoothness and then exported to UDK (through the .fbx format).
I had to use 3DSMax because Cinema 4D doesn't exports smoothing, so, I had to go throught Max firstI'm starting right now with Max)
Well, the problem is that, in UDK, at the end of the process, at the limits of the UV's islands, the UDK makes a "separation", like if the light changed there, which was not supposed to happen.
Pictures:
--> Cinema 4D preview (the SUPPOSED final look of the helmet):
--> 3dsMax imported .obj (no materials, still don't know how to apply them)
--> UDK Final result, with a light affecting the model, and properly textured
--> Diffuse map (sothat you can see the UV's islands breaks
Please, any help would be appreciated
Thanks for the help!



I'm starting right now with Max)
)



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