Hi there
This is my first post, 'cause before ask I try to search the answer on my own. I'm "n00b" and started learning a few weeks ago.
I'm starting some sort of 'game', to learn unrealscript... nothing planned, just what comes out my mind. I have a custom inventory system, based on sapitu and totally apart from UDK Inventory. I want to do the same for the weapon system...
What I don't understand, even after reading the UTWeap* and looking over the internets is, what a weapon system needs to work?
- tell the pawn what animations to do (pawn and weapon)
- attach it to pawn (tps in my case)
- what to do if press "fire!" (melee atm, projectiles not needed)
Amirite? do i miss something or i'm totally wrong? Any web/leads to make me an idea of what to do?
P.D. sorry for the english, isn't my first lang



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My advice would be to skim every single page in there, whether you think you'll need it or not. It really helped me!


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