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  1. #1

    Default Help Needed ASAP. Imported Character rig broken.

    Hello. I have spent all day trying to figure out how to get my a character into UDK but can't get it to work. I rigged in 3ds Max 2012 and I have used the physique modifier. In max my character is fine but the fingers and hands are all broken in UDK. Any help is appreciated. Thanks.

    In Max


    In UDK

  2. #2
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
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    Gamertag: Black Fang666

    Default

    It looks like something has happened to the rotation of the finger bones, do you have any animation playing on the character in that picture? Are there any weird constraints in your skeleton setup? Also, what are those white boxes in 3ds max? Use skin, not physique, just in case that is the problem. When the actor-X pipeline was in use physique was a no-no, so it might still be.

    Also, you are in the wrong section of the forums.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid


 

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