This series will go over rigging a character in 3ds Max and Maya at the the same time..I'll be using two different skeletons,(both available to download on the UDN here,
The link to the online anatomical tool is here,
I'll also be using FBX export for the characters exclusively and not ActorX......ActorX was dropped by Epic Games last year because their technical animator Jeremy Ernst in a recent Autodesk video said it had too many floors in the plugin.FBX Is fully supported in all Autodesk software and UDK..Many 3d applications have support for FBX too
Part 1 is uploaded to YouTube already here Rigging a character for UDK in 3ds Max and Maya Simultaneously Part 1
Just realised I've posted this in the wrong section, is there any chance you can move it to the character section , Flak or Jeff ?