To clarify: This is technically a royalty job, upon launch and sale of Kousei all team members will receive royalties on each purchase.
To keep anyone from wasting their time: We're looking for free help, people that are wanting to help out of interest and entertainment. I can sporadically pay team members for their work when I have cash, but there are no promises and you should regard this as non-paid work if you don't want to end up disappointed/upset.
For the past 6~ months a friend and I have been working on a game called Kousei. Inspired by the Neotokyo source mod, we decided to try our hand at creating a game, set in a futuristic neotokyo. We plan a full singleplayer campaign as well as multiplayer. Singleplayer will be a fairly straightforward first person shooter whose entertainment value is derived through passive RPG elements (Sort of like a non-RPG, you don't have stats but you can mold your character by purchasing items and through interaction with the environment and its characters), and the storyline. Multiplayer will consist of a round-based FPS/RTS. Two teams have an objective (Capture an item, Capture points, Eliminate enemy team), and consist of 1 Commander per team, with the rest of the players taking the role of a footsoldier with unique abilities and traits. The Commander views the battlefield in a top-down, RTS view, giving him the ability to oversee and direct his troops via Waypoints with different objectives/labels. Players choose a class and purchase weapons at the beginning of each round. Classes are defined by abilities and traits rather than weapon loadout. The Commander will direct troops with waypoints and communicating important information to his team. Meanwhile, equipped with a multitude of traditional freerunning/parkour maneuvers to help make movement fast, fluid, and enjoyable, players make their way throughout the map to complete their Commander assigned objectives for cash bonuses.
We desperately need artists (For concept art and texturing) and animators/modelers. We have no assets, and as much as I hate to come in and bug you guys with another "please help make game :)" thread, we'd really appreciate any help we can get. We've tried to recruit in the past but in the end our artists never delivered on anything, so we're still going solo with the project.
To show that we're serious and if nothing else, dedicated, I put together a video showing off some of the freerunning features that are implemented. One thing that should be noted is that this is all WIP, subject to change, and the map is not representative of our target art style at all. I just threw together a clean looking map for the sake of this video because default textures just feel cheesy.
A quick summary of the story:
In a nutshell we're working on a game and we need artists both 3D and 2D. If anyone is interested or has questions, please PM me/post.Set in a dystopian neo-tokyo in 2042, the story follows Yusei Kirihara, a detective for the Tokyo Police Department anti-terrorism unit who is thrown into the turmotulous world of backdoor politics and internal conflict. After a desperate ceasefire ended the long and bloody civil war with the Hinomaru Nationalist Party, a militant group leading an army of former terrorist cells, the Japanese anxiously wait for the HNP to make a move. With nothing but a UN peacekeeping force in the DMZ, the Japanese government watches as an impending war looms in the distance. Working alongside foreign intelligence agencies, Detective Kirihara is tasked against a wave of terrorist activity from both the nationalists and the WPA, a radical left-wing insurgent group, but soon discovers the Nationalist Party's rise to power is more complicated than anyone could ever know.



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