Hi all,
I've created a material that performs a dissolve effect (I followed this tutorial, so you can see the animation I have). I want it to be applied to my pawn, so I can play the animation when entering in 'stealth' mode and play it reverse when required. I've tested it with the same skeletal mesh that I use in the player's pawn and it works fine, but no animation is played in the player's pawn itself; no animation nor switching directly to the final material state is performed, it just stays the same (the material has been properly assigned, however).
So, when the 'enter stealth mode' kismet event is triggered this is what I get (after the blending animation in the 2 meshes that perform it):
... and obviously, what I am interested in is player's pawn playing the animation as well.
Do you know what I need to configure to get it working? Thanks for your help!




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