Need Fracture Mesh Help!
So, I have a mesh, that fractures all well and good. But I want the components that fall off to be destroyed when they hit the ground.
How would I do that?
There is a checkbox under the mesh properties, in the UDK mesh editor called Component Chunks Explode On Impact, but it does not seem to be doing anything noticeable. Did I do something wrong? Anyone have a solution?
Thanks in advance!
If anyone has any idea how to make the components destroy themselves, even if it is just a thought, please do tell.
"The FracturedStaticMeshActor is an efficient way to generate small levels of destruction within a UE3 level. However, if you wish to scale up the amount destruction, the FracturedStaticMeshActor will soon reach some limitations. For one thing, every piece (or conglomorate) that gets ejected is represented by an AActor. If hundreds of pieces are ejected, the AActor overhead can be quite large. "
My suggestion is to use PhysX or Nvidia Apex destructibles... they have the feature you want.