So, I've created standard and subobject materials in 3ds max on my model. I want them just as they are in udk, but when I import the FBX with materials on it, the materials are a superlight color. Is it possible to get these materials into udk looking the same? I would like to do it without unwrapping all the maps, since I don't really understand that whole process. Or maybe someone can point me to a very comprehensive tutorial on how to do that? All the tutorials I've been watching and reading have left gaps in the process and I can't seem to fill them in. Any assistance would be appreciated!



Reply With Quote

Bookmarks