Idle animation does not work but movement ones do
I'm beginning with the AnimTree editor and I'm facing my first problem: running animations work and blend properly, but idle one is not played, instead of it the skeletal mesh basic pose is displayed. This is my Animtree by now:
Do you know what I need to do so the idle animation is played when the pawn doesn't move? In this case, it's player's pawn. Has something to do with coding or can this be solved just with the AnimTree?
Thanks in advance!
Ok, deleting the UDKAnimBlendByTurnInPlace and connecting the idle animation to the idle socket in AnimNodeBlendBySpeed solved it.