Alright, so I'm learning to make games, which, so far, is appearing to be pretty smooth.
I'm learning how to use zbrush, 3ds max, C++ and unrealscript, UDK.... etc.
Its been a long bit of a process, but 3 months in and im starting to get the concepts needed to become an indie developer.
Aside from all of my practice and scrap learning projects, I would like to make a basic futuristic FPS in UDK. //Commercial purposes
However, from my understanding, Epic likes to take 25% royalties after your first $50,000. //Bare with me here, I'm just thinking ahead
I'm totally okay with that, on the other hand, I would eventually like to remake this game in my own engine when I am more experienced in the foundation 3D game development.
My question is, will Epic allow of this?
May I make a game in UDK, and take it off my website before it hits the $50,000 mark and replace it with the built-from-scratch one?
Is it legal?
Similarly, may I make the game in another development kit and do the same as above?
Mind you, I will make it so that only ONE copy of the game is available for sale at a time.
I.E. I will take down the former version and replace it with the latter.
I just don't want to sell the game in UDK then have Epic be all like "OH, you want to sell this game without us? Well to bad, because we own it. Have a good day!"
I don't want my ideas to be 'owned' by other companies, if this means that I have to hit the books on engine architecture, then so be it.
I'm sure this is probably explained somewhere in the licensing terms somewhere... I just wanted to know if anyone here has had to deal with this before, or had any insight on how these things are handled.
I also want to make sure that my knowledge in UDK won't be wasted. //Not that it really would be.
Any reply is appreciated, thanks in advance.
-Dak



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