Hi, everyone, spanish noob here
I was wondering if someone could solve some questions that i have. It┤s all about mapping and the lowpoly-highpoly versions of a model.
I┤m kinda confused of the workflow: You hae to make 2 versions of a model, fine. You Unwrap your lowpoly model for create the texture maps, am i right?
But then, you start working on the High-res Highpoly version of the model to create the Normal map. For creating the Shade Map you have to create a new UVMap of the Highpoly version? im kinda confused in that point. You apply the lowpoly version map? Will it create problems dueing the difference of shape and polygon amount?
So, the point is that i understand the techniques used from each step, but i dont know the order and the correct switching into them (3d max, zbrush, photoshop, UDK....) i even just downloaded the 3d coat trial version and it seems nice to paint on the model but...then what?
Is there any tutorial or workflow for creating an asset in 3d max to udk from zero (It would be cool if it was something REAL, like a mid-complex mesh, like a statue,not more wooden crates, please.... or better! a character, that would ROCK)
Anyone wants to share his knowledge or knows where i can find the info im looking for?
Thanks in advance,