Hey guys, this is my first post in here, registered here today.
I'm working with two more guys on UDK and we've just started using for a few days and we have already a big problem. I've noticed that all over the Internet this has been a problem for a lot of the newer UDK users, but I'm yet to see a practical, incisive and decently explained solution for this big problem. The problem, as you might be guessing, is the recurrent appearance of seams between textures on UDK. We've watched some tutorials before stepping into UDK and the Modular Building Workflow from 3DMotive seemed pretty good, except for the fact that it didn't talk about this problem. Here are two pictures from the texture seams that I'm talking about in our project:
As far as I've understood, this has to do something with lightmap UVs, am I right? Could someone please explain to me what do I have to do in order to prevent this from happening? I have ZBrush and 3DS Max installed, if someone would be kind enough to explain me this problem and how to fix, it would be so much appreciated. Thanks in advance for your patience and your time, we're going nuts with this issue...





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