Damn, I can confirm the end of round and end of match delay changes take effect on multiplayer, I and BMBR are continuing testing...
Damn, I can confirm the end of round and end of match delay changes take effect on multiplayer, I and BMBR are continuing testing...
Decided to start with a brand new Conquest archetype and log every change we make due to being able to track down the round drawing problem.
That's cool to hear... yeah, for a true mp mode we'll somehow have to incorporate the koth gametype, and fill up the circle which we can specify with the winning team, so we could keep track of rounds that way.....
Lol, yeah it'd be cool to bring the "Emergence" gametype to life, but I think it's only partially completed code.
I've Decided to make something like Cowboy but for Execution Rules so if you want to see effects you should open this link
Test Effects
I'm trying to log every change in archetype and level to see the diffirence
DropBox Manager is F****** great thing xd
Last edited by bmbr1990; 05-08-2012 at 03:22 AM.
Image Signatures FTW!!!!!!!!!!!!!!!!!!!!!!!!!!
H.I.V.E Mode | Multiplayer modes in singleplayer Tutorial (based on koth mode) | Custom AI Tut(ticker, butcher etc)
Ah, silly Bmbr, I will sort dropbox for you later xd
Haha, a chained up box, wooo!
My tests has confimed my predictions: Placing WarPC archetype won't allow you to edit player, cause only adding another player, if you want to give a mywarhud you have to add it through set command![]()
while hosting game, game creates WarPC and Assigns Player to newly created
Also before starting round player is signed to TeamIndex 255
here is from game log
http://dl.dropbox.com/u/77875951/Lau...8-08.22.45.log
Last edited by bmbr1990; 05-08-2012 at 02:43 AM.
Image Signatures FTW!!!!!!!!!!!!!!!!!!!!!!!!!!
H.I.V.E Mode | Multiplayer modes in singleplayer Tutorial (based on koth mode) | Custom AI Tut(ticker, butcher etc)
Last edited by bmbr1990; 05-08-2012 at 03:50 AM.
Image Signatures FTW!!!!!!!!!!!!!!!!!!!!!!!!!!
H.I.V.E Mode | Multiplayer modes in singleplayer Tutorial (based on koth mode) | Custom AI Tut(ticker, butcher etc)
Nice Intel Pentium III you have there bmbrNah joking the LOG always does that with Intel CPUs for some reason xd
Image Signatures FTW!!!!!!!!!!!!!!!!!!!!!!!!!!
H.I.V.E Mode | Multiplayer modes in singleplayer Tutorial (based on koth mode) | Custom AI Tut(ticker, butcher etc)
Bookmarks