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  1. #81
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    Damn, I can confirm the end of round and end of match delay changes take effect on multiplayer, I and BMBR are continuing testing...

  2. #82
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    Decided to start with a brand new Conquest archetype and log every change we make due to being able to track down the round drawing problem.

  3. #83
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    That's cool to hear... yeah, for a true mp mode we'll somehow have to incorporate the koth gametype, and fill up the circle which we can specify with the winning team, so we could keep track of rounds that way.....

    Lol, yeah it'd be cool to bring the "Emergence" gametype to life, but I think it's only partially completed code.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  4. #84
    MSgt. Shooter Person
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    I've Decided to make something like Cowboy but for Execution Rules so if you want to see effects you should open this link
    Test Effects
    I'm trying to log every change in archetype and level to see the diffirence
    DropBox Manager is F****** great thing xd
    Last edited by bmbr1990; 05-08-2012 at 03:22 AM.

  5. #85
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    Ah, silly Bmbr, I will sort dropbox for you later xd

  6. #86
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    Haha, a chained up box, wooo!
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  7. #87
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    My tests has confimed my predictions: Placing WarPC archetype won't allow you to edit player, cause only adding another player, if you want to give a mywarhud you have to add it through set command
    while hosting game, game creates WarPC and Assigns Player to newly created
    Also before starting round player is signed to TeamIndex 255
    here is from game log
    http://dl.dropbox.com/u/77875951/Lau...8-08.22.45.log
    Last edited by bmbr1990; 05-08-2012 at 02:43 AM.

  8. #88
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    also added log to my signature so you don't have to search site for this ( I think it's working now )
    LOL
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by bmbr1990; 05-08-2012 at 03:50 AM.

  9. #89
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    Nice Intel Pentium III you have there bmbr Nah joking the LOG always does that with Intel CPUs for some reason xd

  10. #90
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    Quote Originally Posted by CowboyLocust View Post
    Nice Intel Pentium III you have there bmbr Nah joking the LOG always does that with Intel CPUs for some reason xd
    HEHE Thanks! i think it's some some code parts can't properly read processor

  11. #91
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    Quote Originally Posted by bmbr1990 View Post
    HEHE Thanks! i think it's some some code parts can't properly read processor
    Yeah with it being an early build of UE3 they wouldn't have properly indexed a list of CPUs xd


 
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