
Originally Posted by
Dodge
The way I did my level is to create most of it in the 3D program first, as in the layout of everything etc. then when its ready batch together items such as trees etc then export it to UDK, when imported set the root location to 0,0,0, and it will all line up =]
For the terrain, I built it in UDK first using the terrain tool, to get it how I wanted then exported that to the 3D program, and re-topologised it so the polygon were neater and less of them.
They are not the official way, as far as i know, but has worked out pretty well for me!
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