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  1. #1
    MSgt. Shooter Person
    Join Date
    Sep 2009
    Location
    Wales, UK
    Posts
    244

    Default BulkDataSize does not match calculated size

    Hey all,

    I keep getting the following error when deploying to iOS:

    BulkDataSize does not match calculated size

    It usually points to a texture, I've resized each texture so they fit within the boundaries of the device's resolution. Not sure what else i'm missing here?

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Location
    Bulgaria, Sofia
    Posts
    122

    Default

    Texture compression.
    I was trying to get a better texture so I forced uncompressed. As a result the game crashed on iPad with that error.
    Don't remember the exact details, but I'm sure it was because of the compression.
    In darkness born, to light devoted.
    Code:
    /** What the f*ck per minute - KPI for source readability,  How the hell per second - KPI for code functionality */ 
    var int _iWtfPMin, _iHthPSec;
    if( _iWtfPMin > _iHthPSec ) { Developer(CodeOwner).SetOnFire( Napalm, noDelay ); }

  3. #3
    MSgt. Shooter Person
    Join Date
    Sep 2009
    Location
    Wales, UK
    Posts
    244

    Default

    Thanks Dragon666, I'll take a look at the compression settings. I'm almost sure the textures are getting compressed on deployment though.


 

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