The scene has come a long way in the last couple of months. Lots of hard work and tons of experimentation. Comments, criticism or thoughts on any aspect of this are welcome as always.
26/5/2012:
Playing with color:
25/5/2012: Project 'Poster Shot'
20/5/2012:
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Old Screens:
So far:
- 90% custom assets,textures, etc. ( one or two placeholders here and there)
- foliage shader - utilises translucency and MassiveLod with parent meshes to blend seamlessly into the terrain (needs work)
- Water shader - almost complete; needs work (Shoreline,foam, etc)
- Post Processing -
-Custom tonemapper + contrast gradient
- vignette
-chromatic/color aberration
-SSAO
-CustomDOF
-color grading + LUT
- Suggestions?
More updates to come, as well as a video (Eventually), and possibly a writeup on some of the methods used to create Amazonia (once some issues are worked out and/or if the demand is there!)
Thanks guys














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Probably the biggest things about the springtime of this project. 

.. Must be cause of my artwork...
. just glad so many ppl like this.

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