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  1. #1

    Default How do I stop fog entering my buildings?

    I'm basically using exponential height fog to fill the whole map with fog, however I want to stop this from entering my buildings, is there some sort of volume I can place around the building to stop it entering? Or any other method would be fine... I'd appreciate any help.

    Thanks, Nash.

  2. #2
    Banned
    Join Date
    Mar 2012
    Posts
    42

    Default

    Lol I asked exactly the same question not so long ago. You have to adjust the fog density via kismet. Add a touch volume and add a float to lower fog density when you enter building.

  3. #3

    Default

    A touch volume? Such as? xD But cheers nevertheless.

  4. #4
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    216

    Default

    place your builder brush somewhere where you want to enter the building -> click "add volume" -> select "Trigger Volume" from the list. With that one selected go into kismet -> right click -> chose "new event" -> chose "touch"

  5. #5

    Default

    So by doing this and lowering the fog density, is there a way to make it so when I walk back out, it goes back up again?

  6. #6
    Banned
    Join Date
    Mar 2012
    Posts
    42

    Default

    Yes. You'll have to connect something to the reverse connector box on the touch volume trigger node. I can't go into detail because I wanted to do this but then I decided to scrap the map and so I didn't need to do it. I can't help you any further.

  7. #7

    Default

    Ah right, cheers. One last quick question, sorry I'm rather new to it :L but how do I add the lower fog density property?


 

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