Hello @,
did I miss something ?
No FakeAd appearing !Code:class MyPC extends GamePlayerController; var InGameAdManager AdManager; simulated function PostBeginPlay() { Super.PostBeginPlay(); AdManager = class'PlatformInterfaceBase'.static.GetInGameAdManager(); if (AdManager != none) AdManager.ShowBanner(true); }
-Latest version UDK
-iPhone4s (iOS 5 I think // correct me if I'm wrong)
-whole Frontend pipeline succeeded



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