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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    66

    Default My character dies the second I spawn into my custom map

    I have the spawns set up as well. What could I be doing wrong?

    Yes, I'm also just starting to get into modding.

  2. #2
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,655

    Default

    Well, did you rebuild your level? Did you change the BSP architecture and forget to rebuild? Is the playerstart below KillZ (red line in Front and Side viewport)?
    If you didn't forget to rebuild and if the playerstart is about KillZ, is the playerstart inside an object? Or could it be that it's placed on a BSP hole?
    A huge fan of the entire Unreal franchise and Bulletstorm.
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  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Michigan, USA
    Posts
    182

    Default

    I've had that happen to me on maps I've pathed if a single path node is outside the playable area of the map.
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  4. #4
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
    2,095

    Default

    Usually this is caused by having the level above the Stall Z (blue line) or below the Kill Z (red line) or a rebuild issue. Sometimes an autoplay glitch will do similar things as well and you can't play the level from the editor in some cases. Do a rebuild and see if it returns any errors.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
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  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    66

    Default

    Just figured out what was wrong. I didn't know you had to build the level before testing it out. I was thinking that building was the last thing one does when making a map. But thanks anyways!


 

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