Question about ADPCM audio compression support
The November UDK update for mobile refers to ADPCM encoding support. Is there any info on the pipeline for getting an ADPCM file to play in the game? Do I need to save our an ADPCM file to be imported into my sound cue or does the cooker create ADPCM sounds when I build? Thanks for any info. If I need to create ADPCM files from my wav files, what software do you recommend for that?
Thanks for any info...
Unreal Editor does that automatically for you.