Hey there,
I think I found a bug in Scaleform using the axis rotation extensions.
I never experienced this problem before until today. After hours of identifying the problem I came to the conclusion that it has to be a bug.
So here is the problem:
I was setting up the HUD for our game. Like the UDKGame I have a MC on the left side for the playerdata and one MC on the right side for the weapondata. Both MC reside inside another container MC. Inside this container I put the rotation code on the first frame. Everything looks perfect so far and is working. Now it gets interesting. For the center messages I rebuild the setup from the example HUD. For testing I put an example text into the textfield. It gets displayed properly. But when I try to set a different text the center text disappears although the text get set!!! I spend several hours on testing it. It get definitely set! Thats not the problem.
What I experienced is that with an additional dynamic textfield or input textfield on the stage (doesnt matter if its inside a MC or on _root) the playerdata and weapondata MC rotation is distorted. The TextFields inside the MCs dont rotate right at the beginning. After setting the new text to the center Textfield they start appearing as intended but the center TextField vanishes. When resizing the window of the GFxMediaPlayer the center-TextField get displayed for a second with distorted playerdata and weapondata. (false rotation, lines are rotated right, all txtfields not) After a second the centertextfield vanishes again and the both MCs are rotated right. When I comment out the rotation code everything works very well. nothing is distorted and the center message appears.
Does anyone else had this strange problem or has a solution?



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