Hi all. I'm working on a side scroller game where one of the characters has a weapon which shoots a projectile with a particle system emitting a ribbon typedata trail. However, when the projectile (and particle system component) go outside of the view frustum the particle trail is instantly destroyed, even if some of the trail is still on the screen when the projectile leaves the frustum. I've heard of other people encountering this as well, but I haven't figured out how to stop the trail from getting culled. Any ideas whether I can prevent this in unrealscript or if it's some option I have to look at in the editor?

Thanks.