I have a very annoying problem with my project, and I was hoping to find someone who has either dealt with it or is dealing with it so we can compare notes.
At (as far as I can tell) random moments the game will just hold up for a moment. The player pawn just freezes (possibly the whole game, hard to tell) for a brief moment. It looks like I just miss a small handful of frames and then the game resumes. It looks almost like the game were loading some content and so the game just stuttered, but there is nothing being called to load.
It doesn't act like the game paused and then picked up where it left off though; it acts like the game just kept going but I couldn't see what was going on.
What makes this worse is that this unforeseeable event tends to compound some of my game mechanics. For example if I am in the air some of my physics calculations can be cut and I get more height than I should or hit the ground harder than I should. Or my moving forward compounds things I when the game resumes and I'll hit some wall and the game decides to move me off to the side (and since I working with a side-scroller that puts me out of phase with the whole world.)
Try as I might, I can find no reasonable occurance for this to happen. It seems common to my moving, as that is when this glitch is most devastating, but I wouldn't really see any difference if I'm not moving. Walking or jumping or landing or bumping, specific areas and specific geometry, at particular times or not, I can't find any reasonable cause.